Once you get to level 50 in hobbies. Reseting costs you more time than it saves. Dont reset even if it takes days to level hobbies as the reset bonus is not worth it.
I like the changes overall, but a few things to look into: 1. Highlighting which tab you are in and dulling the other might help new players (ethos and garden for example), 2 it would be nice to know how many specimens I can capture rather than hoping I have enough to meet the challenge same goes for policy. Love the changes to automation tab. Thank you for updating this game.
The one thing I think that could be added is allowing the player to plan the routes that trucks will take so that you can have trucks make right turns out of the buildings and right into the next when going from bottom to top or left to right.
Commander Note: I must find some way to track down explorers like I do scientists. I will get my scientists working on that after they finish the next weapon.
Commander, I give you a small hint: send you scientist to find that hidden satelite. Our lawyers will negotiate deals with some locals that are not willing to tell us where to find it. But I guess things will turn out into your favor ... at some point. Your scientists calculated it might be in a stationary orbit and it might be seen in one of the upcoming simulation-updates. Unfotunately not in the next. Sincerely Corporal Tutnix.
Right now, there are no other classes other than rogue and warrior. Rogue has to be unlocked by disarming a trap in the dungeon. Mage might make it into the 0.3.x series (skills have made them viable), but other classes will probably come once parties have been added.
Highlighting the tab you're on were the original plan, but I ditch it halfway when it take too much line of codes. I probably implement it... someday.