Possible bug: Leveled up, immediately killed the next frame of the game, in spite of kicking all kinds of ass the moment before with an indefinite flame wall+limit break combo. Devs, please address.
I don't have a lot of problems with the message (like so many others before me, the issue with homosexuality has been with the "sexual" part, not the bit where humans love each other regardless of respective sexes), but the delivery is kind of hamfisted and oversimplistic. "Show, don't tell" is the general rule a lot of media follows for truly powerful and inspirational works, while this game takes the opposite approach, which insults the intelligence of the player and is kind of a turn-off for people in the grey area.
Didn't really like this game. It was too much of an exercise in free association, with very few actual "puzzles" and more just wandering around trying to figure out what the next step is supposed to be.
This would be a cool game, if you could get all the balancing issues worked out... it's entirely possible, for example, to win every fight (Dragon Master included) as Master Cheng or Red Flower just by spamming the plain light punch ability and gradually wearing down their health. Hitboxes could use some work, too, but the game's biggest problem now is that it doesn't require much in the way of strategy.
Bringing back the weapons would be a nice step, too, if you could find a way to maintain balance in it.
Lastly, on the list of suggestions, I'd have to say lowering the requirements for the Character Editor would be important. It's fun to toy with, but having to slog through (bare minimum) 14 fights with Feng Xiu, and the tournaments leading up to them, is just too much to ask for it. I'd recommend switching that to "Defeat the Dragon Master" instead, since that requires that the player just beat the game to unlock that feature.
2/5. Not a great game.
-Dominant strategy is too easy to find
-Pointless character selection (doesn't influence gameplay enough)
-Repetitive achievement system
-Tedious tournaments
-Game lends itself to spammers
-Lack of multiple music tracks makes fights feel repetitive
-AI can't defend itself
+Good music/visuals
+Character backstories help tie game together