somthing is off on rockets earning money. i have rockets that can hit 6 to 9 blocks at once, the coins then move over and when they join another big group of coins along the way they dont give me anywhere near the amount of money i should. the money ticks up for like 1-2 coins only.
Game breaking bug. collected all the buffs. got level 10 crew. was starting to level every thing else but noticed i was at negative 1000 gold. was trying to trying to get back to positive gold but found a swordfish that didnt die. i died while buying upgrades but when i respawned i started back in the tutorial area. cant fish but i buy all upgrades for free with no limit it seems.
i have a hard time calling this a game. the only thing the player plays is the skills and thats not even skill based, you just grind to get better stuff. what is the point of selling loot if the selling value is garbage. once you have level 17 gear you beat the game. why sell 10 level 16 items to upgrade skill when you can jump 2 levels. the worst part is that upgrades for the medic packs down grade in that late stage, 2 packs 3000hp each =6000hp to 3 packs 1500hp each =4500hp.. WTF ?!?!
Had fun with progressing in the game. but in late game, that 20% chance of getting any god hero (free to play) really kills the sense of growth. I dont want to continue if i keep rolling a bad hero time and time again. maybe add another tier that is more expensive but gives only reds and gods. that way it doesnt feel like im wasting 40% of my resources. let the lucky ones gamble, the persistent players pay more but not waste, and the pay to wins have better odds in both worlds
New update is unplayable for me. it loads my old save file, then patch note screen comes up, and reloads to a hard reset game that i cant do anything. i cant load save and tabs wont click.
this "game" is mostly story witch isn't orginal in anyway. the art work looks nice but it means nothing it you cant do anything with it ( walking left or right isn't the best way for exploration ). there is no gamplay, it literally shows you and on top of that tells you how to do the "puzzles'...
why is it that you only get weapons and armour but no reasouces? and its quite bothersome to move each and every weapon into that silly sell box. maybe add a change course option to traveling.
1/5
wow big changes. still like the game but the railed ship makes it to confined.( i did take hits this time but i managed to get my shield back and still not die) i dont know why, but on my comp the game just stops for a few seconds then continues ( that messed up my 31 prefect streak T_T) those where the only things i didnt like on this version. now for the ideas :). maybe instead of very long chains of 1 or 2 waves how bout trying smaller chains of several waveS? maybe having different enemies shoot a different pattern like a spread shot, bigger shots, faster bullets? make the random shooting more often? but yeah try to get the shipp moving again that makes feel like a fighter ship. i have more but i cant seem to think of them right now. i think this game can still be a very nice shooter :D
very good game but not very hard ive been playing for about 15 mins now and the only hit i took was on a gun buddy if more then one wave came at a time it would be me more enjoyable to me. maybe even having the enimies shoot at random times, rather then just when they line up with the main ship. if you at more units per wave maybe adding another fire spread level? more then 3 gun buddies? this is my kinda game :D
card games are fun, but they lose replay value if played with just a comp. multi-player would make this game a 5. 4/5 everyone should know that the luck element is in almost every card game. >_>
great game but the only thing that keep me enterained the last half of the game were those missles. nothing like watching 90 missles firing nonstop, flying around making random patterns is space. :D
Totally and I appreciate the report. I should have a fix up soon, just doing final tests.