Got bored at Final Phoenix **L**. Dear game developers: If you want to create something new - why don't make an idle game *with an end*? Like, you know: "Yay! You've beaten all monsters and return home safely from your adventure. THE END."
Sry, but controls are abysmal - i have problems with stuck keys on **both** my machines. The girls runs off a platform, dies, then *continues* to run while i don't press any key. This glitch makes playing the game - however good it may be - impossible!
I really like these games. The shield idea is nice (you can let the AI deplete its resources), learning curve is not too steep, the Andon can be quite challenging, so yeah, this is 5/5 for me... but that doesn't mean it cannot be improved ;-) A sandbox mode where you could choose map, enemies, locations etc. would be great! And please improve the ranking system... i played 512 games to become veteran, and you want me to play ANOTHER 512 to become legend?!?
Absolutely brilliant masterpiece and simply EPIC! 5/5 except for the weapons lab (too much redundancy). I just wonder how many endings there are? So far: 1. No Wish 2. Johnny -> end his existance together with Starwish 3. Swig -> Gets his planet back, stops drinking & gets a family 4. Tessa: And they lived happily ever after 5. Ginny: Still alive on a "pre-FTL" planet named earth, Deuce leaves everything behind and thy also live happily ever after (for what's left of Ginny's live). Any more?
Just love it! The reference to LOTR & Life of Brian are nice, difficulty of most puzzles is just right (not too difficult nor too easy), the music is nice and relaxing... what a perfect game to idle away some time. 5/5
Way too easy. Here's the guide to winning: 1. Short burst will drain your energy much slower and are sufficient to kill most enemies. 2. Upgrade Mini-Coil and Chain Lightning first. 3. Terget big enemies (bombers, crab tanks, der Reichsflugscheibe) first, chain lightning will kill all surrounding targets) 4. You should have all upgrades at least by day 17 (day 15 if you're good) 5. Level 20 has one critical point: You need to target the two flying saucers really quick, then the crab tank. The rest is a piece of cake...
Have more trade potential at that system's distance than the system has.