You could implement Nikola's sound wave machine into the sequel. That machine that was shaking down his apartment. Battling with sound waves might be pretty cool.
Really loved this game a lot. The upgrade system was spot-on and the music was really good as well. The only issue I had was very minor. I think that if you have a quest requiring you to get a certain bubble item (like the last quest namely) then that item should have a slightly higher spawn rate. Otherwise at the end your trying to get a certain drop so you can advance. Again, very minor because everything else is so well polished.
I always love the achievement unlocked games, but after getting a bunch of achievements my game started to lag more and more. I don't know what caused this.
Wow....I must say this is great for a demo. It would be good for a full game! All I want to know as an aspiring developer is what you used to get that amazing computer voice with such good quality!
Next day after returning home his mother calls him and says she needs him to come back to help her with something. There goes another big dent in the population....
I like the game, but I want to be able to control when my gun fires, to me its utterly useless. I dont need to take out those smaller zombies at the beginning.....
Awesome game!!!! I would suggest that the recover pillars only give you a checkpoint if you press up. This way you can have a checkpoint at one end of the world, and not have to run all the way back if you forget to do something....like....I did....and if a checkpoint is active, then you don't need to press up to get health. Basically just reverse the roles of giving you health and check-pointing....if that makes sense...
That quote was originally credited to Einstein, however there is no proof that he ever actually said it