Aggregate's Comments

Game comments and reviews

Frontier

Nov. 01, 2009

0

The first battle and I'm walking... and I get attacked by a giant wagon and three men. SERIOUSLY?!

Cannon Runner

Oct. 25, 2009

0

Yep, this game freezes halfway through the second level as I get the second jetpack. I use Gentoo Linux, with mozilla firefox 3. A bad script caused the game to freeze. If this is somehow fixed I'll rethink my score, but for now I'm giving it a 1 / 5

Clockwords: Prelude

Oct. 21, 2009

0

By the Gods, it allows "SNAFU"!!??

Take Something Literally

Oct. 07, 2009

0

I'm pretty sure that my Linux OS doesn't support scroll lock. As such, I can't get it activate.

Another Small Favor

Aug. 31, 2009

-1

For some reason at the final battle my character cannot shoot nor move, and the guard is firing once every half second. Furthermore, I am unable to call for backup. I'm going to give 3 stars out of 5 because everything up to the frustrating inability to finish the game... everything up to that part was enjoyable.

Hexcelle

Aug. 03, 2009

0

I think that this game needs to keep a count of how many cells you've been given. I made a mistake with the position of a hex and when I deleted it to make another, I couldn't.

Fragger

Jul. 08, 2009

0

It slows down a bit, but that's more my computer than anything. There were levels I hated but I eventually beat them all. About the only thing I could say is that sometimes the flying boxes would go one direction and on the same shot another time would fly in a different direction.

Polygonal Fury

Jun. 09, 2009

0

Apparently it's every level with triangles. Wonderful.

Polygonal Fury

Jun. 09, 2009

0

The third level on easy... several of the triangles will go white but will not disappear which makes the level impossible to finish!

Endless Zombie Rampage 2

May. 03, 2009

0

This is happening next door.

Guitar Geek

Nov. 15, 2008

0

Not bad, but with 2 songs to go I found it frustrating when I accidentally hit the "back" button and found I had to redo all the songs.

Zilch

Nov. 09, 2008

0

It's hard to want to play this game when my roll gives me one 1 then nothing, and the computer can make over 4000 points on its first turn. The only skill that I can see is knowing when to stop, and the computer seems to benefit greatly from disregarding this skill.

Zilch

Nov. 08, 2008

0

Okay, so you made the game totally random and you can prove this. But maybe the game is self-aware and can cheat whenever it wants to? -_-

Orbs

Oct. 13, 2008

0

With the many monsters running around and the gems firing, the game lags for a bit. When this happens, the program keeps the monsters moving but they're not impeded by obstacles. So the game lags, the monsters stray off the path, and keep on going. Take a look at Whiteboard Defense. The same thing happens if you move the mouse around the screen. But in that game, the monsters wander back to their original locations then continue onwards. It's not a good thing that my score can't get 100% because the game doesn't take lag into account. 3/5

The Necronomicon

Sep. 10, 2008

0

Quite right. This game seems to be over-reliant on good luck. Though I may be bitter because I never got past the second game in 5 tries.