Good game, only had one character die, once, in the final battle. Claw, bite, and the 150dmg every other round shotgun guy is OP yeah, but still gets you through the story at a good pace. 4/5 Great start. A little harder, and more stories! 4/5
Good start, should be labled Beta though. Napalm tower has a good effect I haven't seen in most TD games. Advanced towers trivialize the game. Needs better balance, and the pac-man placeholders need to be replaced with tanks/planes/whatever. But I do like the template. Got NaN for score and money at the end of the game. Bug, I assume.
I appreciate developers, but stop churning out so many bad games. Focus on making just one or two and REFINE and BALANCE them. You'll do much better that way, and you'll learn a lot more about design.
Has major balance issues, and upgrades aren't making sense. It's cheaper to lay a new tower than upgrade one for a whopping 5 damage bonus at twice the price.
Great graphics, great idea. But way too much of the same, over and over. Flying units, a way to reinforce towers against penguins that can destroy those towers, etc...
Great start! Needs achievements, more maps, maybe some hybrid or boost towers. Some bugs: First time through, got the #4 score. Ice Tower max is way too powerful. Just cluster regular gun towers around it.
Good start, could use some achievements, upgrades, etc... There's also a map about 9-10 into the campaign that doesn't work. My units are trapped by a tree upon spawning.
Awesome game, but it needs a bit more depth. Upgrades, structures (pillboxes, trenches). Just some more stuff to flesh it out and give it a better feel. Maybe add a few more maps as well, like having to retreat inside the ship on failure, or day 4 or 5.
Good game once you get the hang of it. It's very unforgiving, you have to reset way too much to figure out a level. It really needs a tutorial, lives, achievements, etc...
Excellent start.