It absolutely frustrated me to no end that level 33 ws ALMOST possible with three colours. I managed to use three colours all the way through, and then... I had to colour a *single* segment in another colour.
Great game. Loved it. Relaxing and yet puzzling. I think you got the balance between logic, puzzle, challenge and relaxing & fun just right. Well done.
I LOVE this game. I've been trying to track it down for years after playing it once upon a time many years ago. Cannot emphasise enough just how cool I find this game. 5/5
Love this kind of puzzle platformer. Sweet story, lovely graphics. One request? R for resest. If my hands are already on the keyboard, don't make me move my hand away to reset a level please. 4/5
Level 30 is doing my head in. Those first two spikes right near the first red colour indicator are my undoing almost everytime!! Then, if I do manage to get past that... all the spikes at the bottom get me!
Must. Finish. Final. Level.
Will. Not. Walk. Away. And. Rage. Quit.
I love this idea! It's great! My years of high school Japanese are still in there in the back of my mind :)
Feedback suggestion: For a game that's typing/keyboard based, please make a way to select stages etc using keyboard. Moving hands over to the mouse feels redundant.
How have I not come across this game before now?! I love puzzle platformers, and this was great. A totally new approach (to me). There was one level where I had to call up photoshop and rotate the pieces to see the path, but for the majority, it was a very cleverly created game. Off to find the first one now! 5/5
This was... not what I expected, but still really really good. Very compelling. And definitely things from this will come back to me and I'll end up dwelling on them, for the next few weeks.
Very interesting. Good job.
Thanks for the tip about the headphones and playing in the dark. LOVED it. About to go back and play for the other ending now. Then I'll go back and replay the deep sleep again in the same way.
Not a bad little game. Agree with the others who have mentioned the 'off-screen' mechanic is not really intuitive. It was annoying to not know when it applied and when it didn't. I needed to use the walkthrough on 10 & 18 because of it, even though logically I knew I needed what I needed to do. My other criticism is all the zigzag gravity levels got old real quick. There was no real strategy to them or puzzle. It was just a case zigzag back and forth. Adding spikes didn't really make it more challenging, just more tedious. 3/5
There's #3 and #4 now too - check 'em out!