2/5 The game has potential but the "you want to play? give us some money or come back in a few hours", the bugs that prevent you from seeing available combos for your cards, as well as a few other issues prevent it from being even remotely good.
2/5 Some promise but is way too slow IMO. It doesn't help that I accidentally sent knight homey to jail with apparently no way to get him out. IMO the game should end after about 50 days. No idea how long it actually goes, don't have the patience to grind it out.
1/5 Even on the easiest mode I can't get enough to win the game. Plus every single time, out of 10 so far, I accept the help of a scholar or sage or whatever it blows up in my face. Poor dev choices.
Needs to show how many chests on each level you've gotten. I only need 1 more chest and I have no idea where it is, not even the level. It needs to be fixed.
I wish I could vote -5 instead of just 1. This game is so unforgivably glitchy. I mean I can't even make most of the jumps because of the laggy performance and the jump button just flat out not doing anything or it taking a whole second or two to jump after I press the button. Utter failure.
Maybe it is just becuase I'm partially color blind, but I can barely see the obstacles. I hate it when developers make the game background so cluttered with stuff that it becomes hard to impossible to see or recognize the stuff you are supposed to be paying attention to in the foreground.
Good game but still has a bit of bugs to deal with. Some of the doorways are so small they are a pain to try and get through, and a boss died right by a vending machine and now the popup window won't go away and I can't use any other vending machines. Exiting and re-entering doesn't fix this either.
Also, a minimap or something would be nice as well
Wow, where to begin. Magnet, even fully powered, is pathetic. Magnet doesn't even attract the powerups which don't last long enough anyways. The whole blue dot thing and grind factor is either a greed based choice or a flat out middle finger given from the devs to the players.
Ok, I retract my statement about resources not stacking. It seems they do but there is just a big delay between the additional resource station being completed and the increased capacity showing up.
Still, it would be nice if we either got gold for deleting a station or any stations we bought then removed were available later at no cost. You know, like they were put in storage.
Great game. I would be nice if it was more color-blind friendly. Maybe running the mouse over one of the color tabs highlights the blocks associated with that color.
Yeah, 2/5. buying, selling, and applying interfaces should have quantities and shouldn't reset after every transaction. Also, quite frankly, the expert difficulty setting on zombie defense is outright BS. After dozens of attempts the closest I've gotten is 1/4 health left. And that was only because I got lucky enough to get a few chains. Shouldn't be that luck based. Needs increased effect for moved within a certain time frame or better bonus from 4 or 5 matches.
Thank you scurvyj for the tip. I kept on trying to start with fire mages and they just wont cut it. I switched to starting with miners and getting 2 or 3 warriors, then maxing out my miner count. from there you have enough money to easily beat any lvl. Now I just wish I could get some rubys and sapphires.
Anyone have a strategy to win the mercenary defense game? i can't even seem to beat lvl 4 because no matter what units I get, I can't kill the monsters fast enough to get enough money. Even starting with a miner I can't get enough money to actually fight the boss, only to see him. It doesn't help that I seem to have coupons for "free" units but I can't figure out how to use them.