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Allzermalmende's Comments

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Defender Idle

Play Defender Idle

Feb. 24, 2019

Rating: 0

I've completed some research and the level counter on that research went up, but the bonus still reads as zero.

Developer response from Barbasu

Should be working fine, might be a visual issue. I will look into it, thanks.

Trap Master

Play Trap Master

Nov. 07, 2017

Rating: 2

It could use some sound cues when certain opponents or powerups enter the dungeon to prompt you to check your map.

Sword and Spoon

Play Sword and Spoon

Oct. 02, 2017

Rating: -1

The idea is interesting, but having to share the same real estate between resource types is a mistake. Placing farms and servants in locations that need to be defended would turn this into a linear RTS rather than just an over-crowded mob defense game.

We Become What We Behold

Play We Become What We Behold

Sep. 05, 2017

Rating: 7

It would make the point a lot better if there were some sort of populace reaction/competing news source that demonstrated why it was hard to show positive things rather than the game hamfisting you with "no, your stupid notions that this could ever be used for good is dumb, be bad so the game can prove how bad these things are."

The Perfect Tower

Play The Perfect Tower

Mar. 14, 2017

Rating: 0

It has started loading again for me.

The Perfect Tower

Play The Perfect Tower

Mar. 12, 2017

Rating: 1

Has it stopped loading (just blank, grey screen) for anyone else?

Dig To China

Play Dig To China

Feb. 06, 2017

Rating: 4

When I used bombs to lower a mole to China's surface, then road it out into China, the mole continued trying to dig through the sky, effectively flying upside down, before exploding. This was incredibly epic, but when I landed, the level failed to reset, leaving the game stuck.

Clicker Heroes

Play Clicker Heroes

Aug. 27, 2014

Rating: -1

Nooooooooooo... I was up to 37 Hero Souls and the game somehow lost all my data on the 0.09 update...

W-Zone

Play W-Zone

Jul. 08, 2014

Rating: -1

A nice game, but badly in need of an auto-fire option for those playing on a laptop.

StrikeForce Kitty

Play StrikeForce Kitty

Jul. 03, 2014

Rating: 2

A cute little game that's glitchy to the point of near unplayability. It's sad to see a nice idea ruined by such terrible execution.

Last Legacy: Null Space

Play Last Legacy: Null Space

Jul. 02, 2014

Rating: -4

Absolutely horrid controls ruin what seems to be an interesting and imaginative game.

Rebuild 2

Play Rebuild 2

Oct. 01, 2013

Rating: 1

I like the additions to the game but the fundamentals (population size, food output, what spaces can be turned into) all feel more poorly balanced than in the first game. I do commend the change that people are more complex than just having one specialty and learn more from the missions you put them on.

Socrates Jones: Pro Philosopher

Play Socrates Jones: Pro Philosopher

Aug. 22, 2013

Rating: 2

As a philosophy buff, I love this game! Excellently done! I would argue that the philosopher that is my (user)namesake was interpreted a little too narrowly, but it fit perfectly with the ending and overall story so I wouldn't even want it to be changed. As a teacher and gamer it's a dream come true to finally see an educational game done right. I simply can't praise this enough!

Pwong 2

Play Pwong 2

Jul. 25, 2013

Rating: 1

Badly needs a full-screen mode. One wrong click can turn your best game into a waste of 5 minutes.

JellyGo!

Play JellyGo!

Jul. 16, 2013

Rating: -1

Could be even better than the games it rips off if the controls weren't clunky to the point of destroying any strategic element of the game.

The King's League Mobile

Play The King's League Mobile

Oct. 28, 2011

Rating: 0

The controls are almost impossible as menus require you to hold your finger somewhere just to open them, and there is no multi-touch support, turning the game into whack-a-mole, trying to select an option before the menu closes. Droid X.

Imperfect Balance 2

Play Imperfect Balance 2

Jan. 12, 2011

Rating: 19

When is a physics engine TOO intricate? When you put no effort into making sure the pieces can be placed consistently. The game makes it all but impossible to do the exact same thing twice in a row, which turns fun into frustration. It's a shame, some of the puzzles would be quite brilliant otherwise.

Love

Play Love

Dec. 08, 2010

Rating: 4

Elegant in its simplicity, the artsy factor is there and executed well enough to be tongue-in-cheek while not overshadowing the game experience, but what makes this one a keeper is the constant subtle flux that slowly transitions you from chasing the other squares to dodging them as things speed up and the space gets tighter. Few games have such a smooth, natural learning curve, let alone cause you to change your tactics so instinctively that you don't even notice. This also makes it pretty universal in its accessibility from casual gamers looking to spend some time just zoning out and not having to think to hardcore fans of classic arcade games looking to strategize how to maximize their score. Bravo.

Castaway

Play Castaway

Dec. 08, 2010

Rating: 2

Way too linear and limited, not just in mechanics such as inventory and pet slots, but in your actual options. The pets, items, and abilities aren't differentiated enough to make them interesting and the map and quest layouts are so dull and direct that it turns an attractive game with a lot of potential into a grind-fest. On the up-side, assuming the code of the game was written well enough to expand, all it would need is to open up some slots and add some non-linear advancement to make it a real joy to play. To make it a real classic, it needs some more options for raising the pets though to make them more than just another piece of equipment (assuming they're going to be a focal point for the game, as the amount of devotion the game has to finding, hatching, and raising them seems to suggest).

Primary

Play Primary

Dec. 06, 2010

Rating: 11

What kills the game isn't only what people have mentioned: the horribly laid out controls which can't be customized, the delay before using powers, and the wall-jumping not working half the time; It's that the parts of the game which should be the most fun rely on these so heavily and to be timed perfectly. This makes the action part of the game thoroughly unenjoyable. The more puzzle oriented parts of the game are bland and boring due to it telling you exactly how to accomplish them and then repeating the exact same puzzle over and over in different places. Another game ruined for not understanding its own weaknesses and strengths. 2/5

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