That was great. Looking forward to more levels!
Logic was fine (except maybe that hieroglyph box. Brute force isn't logic... unless the question mark was supposed to resemble what the answer actually was, which left us with 2-3 possibilites), interface was a little clunky, and the graphics were spot on for what they needed to accomplish. Nice work!
The only thing that I found wrong during my playthrough was that I was playing at 30 fps and I could have been on 60 fps if i had opened the options before starting. XD
Good Lord... for some of these I just want a picture of the finished level (not how to get to the finish) just for a nudge in the right direction. Great brain exercise!
The cut&paste response to all of the players complaining about breakage doesn't cut it. 1% out of 100 shouldn't mean that the item breaks after 3 missions. The RNG has to programmed wrong... especially when so many players are having the same problem. Has to be more than coincidence.
Hi there, each individual item does receive their own specific roll. This often times does lead to the misconception that items are breaking more frequently as different item types may break on subsequent quests.
The break chance percentages might as well not be displayed... my 1% chance items seem to break more than my higher percentage items. Hell, even the 0% items break.
Hi there, we're happy to offer tips for break chance. Each item has it's only break roll which can lead to the misconception that items break more often as different items types my break on quests in a row.
Dictionary seems a bit week. Just from 5 minutes of play, "asp" isn't seen as a word. Nor is "mage". There was another that I can't recall. Pretty neat game though.
I limited the dictionary to around 45,000 words. Still does need some editing. Removed a number of "not real word" abbreviations and added several words including the ones you mentioned. Anyone should feel free to drop me a mail or note if you find words that do not belong or words that should belong.
Thanks Almega for the note
yep, browsers like to slow down tabs that aren't in focus to be "helpful" and "Save on CPU usage" :c