Excellent first, imo. Not a click fest... I've seen worse graphics on a 3rd+ escape game... and well thought out; just short (but I expected that from a first escape game. Enjoyed the magnifying glass idea.
Needs to state that for the hard achievement, you have to get them all in one run. Went back to get the 2 stars that I got frustrated with after I finished the game and I didn't get credit. Good game though. Just wish it didn't have so much trouble tracking the mouse on the borders of the game.
Having trouble getting the clicks to register. Only managed to get the jellybeans to move once so that I could get the quarter... and THEN the keypad wouldn't register the pressing of the buttons once I got the code.
Hmm. For a few weeks there I thought that the challenges were going to keep being somewhat challenging.... then I was again disappointed with this game's challenges. Not the Dev's fault, obviously.
Pure nostalgia. My grandmother used to have a game like this that used a metal bearing that you had to navigate through the maze using a coupe of dials on the side of the box to tilt the field. I love it!
Pretty cool, but it kind of makes me feel cheated on levels 6 and 7 when I have to start all over after missing by one on the 3rd/4th part (especially level 7, which requires a good deal of luck)
Gotta agree with elcort. The ramp levels are too luck based. Perhaps the obstacles and bombs should be static so the planning of the ramp is more of a factor?