Entomologist is working right. You got 1e7 units, which is the 6.8e6 that you actually bought, plus 3.8e6 freebies. It's not tossed on as additional units as a feature to make your purchases more exact for your strategy, if it requires precision.
So... the A-D tab swap mechanic... If you don't have the Army tab (by neglecting the Castle, or just getting the range first), you can't visit the forest with A-D, nor travel back to Spells / Kingdom. Might be nice for continuity.
Would be nice to rebalance Masters spells. For instance, you get half of the Peasants for the bonus than you get food. While it's true that you're getting food + gold for peasants, that gold means jack squat by the time you can afford lvl 3 Masters. Instead, you should be getting double the peasants compared to food because even though you'd get more food's worth, you can put them in more useful locations than "peasants only".
@Kosh67 It can idle, it just has several strategies that suggest that maybe you don't. If you're looking to utilize "Forceful Fusion", my suggestion is to use fuel cells connected to exchangers, and those connected to inlets. After that, be sure to connect some outlets to some vents or coolant cells (vents if you want idle). The inlets will put a steady stream of heat into the system before outlets take it out and vent it out, and the heat gathered by the inlets will permanently feed a safe amount of heat to your system to ensure idling safety while utilizing Forceful Fusion. It helps a ton.
@DaKeyofAwesome Thanks! That helps a lot, though I do wish that if I use Plutonium that it would auto-upgrade from Uranium to Plutonium, etc. Sometimes I am trying to shift to a grade higher, and need a more stepwise shift to a new setup. That mechanic does help a ton, though!
Also, there should be more efficient "clean-up" mechanics added, for when your system doesn't feel right anymore. It sucks hitting right clicks or the sell button on every cell in the system.
I think you should be able to upgrade your energy cells more efficiently. You can upgrade plutonium cells to double and quad plutonium cells on click, as well as reactors/exchangers/capacitors, etc., but you can't upgrade Uranium cells to Plutonium cells of any type. It makes upgrades a messy business. If anything, single-cell batteries should upgrade to better single-cell, as typically your systems are going to seek a certain amount of efficiency on heat, which drops dramatically from single-cell to quad-cell.
Unless I'm missing something, the Forceful Fusioin upgrades feel useful, yet an extreme gamble. There should be some mechanism in the game to allow for a temperature to stay a certain static temperature, just as normal heat transfer works. When a system keeps introducing heat energy at a constant rate, its temperature becomes greater compared to its surroundings, and therefore expels that heat quicker, thus reaching an ambient temperature some time down the road. Right now, Forced Fusion just feels like a tedious gimmick.
First game was a double puzzle of sorts... A puzzle to figure out the alignment, and another to balance the movement using the grabbing mechanisms. This second game not only took out the second puzzle altogether by blocking piece movement, but diminished the first puzzle as well, as trial and error became the primary method of solving that. It doesn't even feel like a puzzle anymore.
Nevermind, I'm good to go. Didn't realize the manual update button. Maybe that can be made automatic? I guess that's probably not so easy... would need a flawless condition that said whether a user was a returning user, and not a new one after the update.
Exactly. That's why I had to take the game down for a few days - I couldn't amend some variables in the save file. Luckily I've learned my lesson and the next update (should) be automatic.
A returning user here... I bought the Array Caverns, and started in the Scary Caverns immediately... All of them started with "Undefined" wins, I presume (only room for "un" and part of the "d"), and after winning a fight with the enemies, they each switched to "Na".
Additionally, the random factorizing needs "good" and "bad" events separated better. At this point, you can either get in an ice age and be punished or get a food gathering buff after day 5... So which would you pick? I think you'd restart 10 times over until you get that food gathering buff...
I also thought that higher strength amounts would improve my chances against barbarians, but I'm having this kind of luck (last post) with against low barbarian strength and with enough strength to be less than 4% invasion threat... Why invest in strength when I have nearly the same odds with "Cheat" at 20% as I do at 4%, and the same thing with "Fight"? Sure I fight a tad more often, but usually I'm safe regardless because of "Cheat"... "Fight" needs a buff to actually be a viable option when you get merely single digit strength rewards in a game where you get 400%+ throughout the game...
What is the point of the "Fight" command against barbarians? At least "Cheat" usually makes me lose nothing at all... Fight usually gets me a minor amount of strength at the cost of a quarter of my population... That's terrible.
Cute comments about the creator ripping off Angry Birds, but if anyone took 2 seconds to visit the Home Website, they would realize that they advertise Angry Birds as one of their main games as well. "Angry Lawyers" is a hard concept considering that they'd likely be suing themselves.
Game should have a toggle hotkey so that you don't have to trek your mouse between the board and the toggls switches so much. Even better would be an option to hold a key when you want an X, and let it go for a square.
Bad money system in the game. It does encourage low spending in order to carry on to the next level, but if you can sell most of what you have and still beat a boss, that will make you much more money for the next level, and if you're going to lose the level, you can take down everything you have and start again with a few thousand in your pocket to start. If carrying money into following levels is utilized, you must scratch a selling system, and probably should standardize what you start following levels with, instead of having that fluctuate with level defeats where you purposely bank off of starting money and mine kills.
Guy a week ago: You got some diamonds? No? Oh well, you go fetch some rubies for me and we'll call it square.
Today: What? You got diamonds? Aww naw. Aww-haw-haw naw. You promised rubies!
Sorry all for the bug, was because of the new translations missing a term, fixed now!