The constant missing is incredibly vexing and stupid. It turns it from a game of thought into a chance-based roulette even moreso than the stupid pathing AI.
Not being able to see all the abilities of the heroes and how much the bonus is per gold piece means you can't strategically level them up properly. Definitely needs to be added.
Really enjoy this game, and have been watching it ever since Alex Roe said he was doing the music for this game. You chose the right composer, and your game is fun and innovative while still retaining the right concepts that we don't want to change in the core of strategy.
Good to hear that you enjoy it! Working with Alex was one of the best things that has happened to the game, and I hope to get the rest of the game up to par with his music!
Some audio hints that an asteroid has been mined out and that your cargo hold is full, even if they're just a minor beep or crackle sound, would be lovely.
Setting 4x speed speeds up how fast everyone moves... but your lazyass cousin still cleans as slowly as at 1x speed. It's... irritating to say the least.
Spacebar being unresponsive comes from clicking out of page and returning to it; click again once you've returned from another page or unpaused to get the game to re-recognize the bomb.
You should really deactivate the cheat options when you zoom out. Kill aliens, all money, all research, I want to lose... which doesn't even guarentee a loss... >_> But seriously, those are dev tools that should be removed.
Well, I guess we've got that going for us, which is nice.