i agree with most comments...
good concept. just need to work on the implementation... music isnt too bad...
but i am very curious on how the creator got the rights to use the robot design from Synapsis? (http://www.kongregate.com/games/robotJAM/synapsis )
of course forgiven if he is from RobotJam...
'tis be peculiar that everyone is complaning about the cpu cheating and the coding being bias to the cpu... i havent lost a single game since starting, including twice against the realist... maybe im just lucky
cool idea, but controls are rather sensitive... too sensitive. and plot to the game would good too. (and how are you meant to widen your vision?) one last thing.... put in a ingame quit option
i like the cutscenes.... but it breaks down to button mashing. seeing i cant seem to pull of the fireball at all. in game instructions are well done too. and music is great.
very good,
very short but i do like the addition of the walkthrough in the game, (just right click). but there is the bug of 1 not moving on the next chapter
it maybe been my pc but it froze and thus i lost, and u lost stars.... but still good idea. i might play it again to see if it was my pc that cause the freeze
the flagpole on ground. http://gamesuy.blogspot.com/2008/09/several-journeys-of-reemus-chapter-1.html this is a good walkthrough for those who need it.
anyways, great game, i want more....