With regard to BowWow200, I feel as though this is an excellent retro-style point and click adventure with an immense amount of potential. I sent you a personal message since I felt it was a better medium for discussion. The big thing is that this game has room for more character and ways of instilling subtle hints by just using the dialogue prompts more creatively. You've absolutely got this, and I'm very interested in seeing Chapter 3, if there will be one!
Thanks. I got your messages, there was some really useful feedback so I appreciate you taking the time to do that. I've very nearly finished writing chapter 3!
Calling active consumers in this marketplace baseless when they're stating your game is pay to win isn't a valid entry point. There are plenty of pay to win games that aren't as genuinely called out, because they better handle both the difficulty curve AND the "wallet" curve. Creating lightweight, but intuitive controls and tutorials is important these days, as is maintaining an active face and allowing the consumer to come to you, as is proper pacing! Slandering or defacing a comment over a fragment of its overall value because it's not what you want to hear only rallies others to defend it and critique you further along that vein. You want a vacuum - there you go, you made it, AGENTIR - no one else did.
Thank you for your opinion. Maybe our answers were honest looking for detailed feedback of why several players think our game is exclusive a P2W one. For us, not help the player write just "this is a P2W" and downvote the game just because of 1 offer popup when they log in, in their game. We are extremely understandable with any criticism including especially the negative ones. If you join our discord server, you can see we have a #feedback channel where we talk about everything with our community. Always being, both the players and us, honest and respectful. Our responses were perhaps a bit harsh, but they were honest and looking for proper feedback, nothing more. It is not logical that we insult our new players since at all it is the policy of our team
I saw a game on the Google Play market that was a clear copyright infringement on Pokemon and Pokemon Go. This game is so much better than that game, very simplistic, fun, and humorous... Now what the hell is a WASD... Can I catch one..?
Getting a spammer to bring attention to your game is against ToS and CG. I have reported the spam account, and your game for violating Kongregate's rules. If you want players, try listening to feedback and making a good game, rather than a lousy pay-to-win that will turn off more people before they even try it.
Some new version. I played this way back just before it left Beta and right after. I quit because I hit a point where everything started to cost $$ to $$$ just for a minor upgrade in weapons. I'm really glad I didn't waste a dime on your game because I've come back out of curiosity at having seen "New Version" to see my inventory completely wiped out for the most part, my companions gone, and more. That isn't going to get me to buy gear to fix YOUR mistake. That will make me never play any of your games again. Good luck with your lousy Pay-to-win.
You've insulted your developers, your players, and the competition... Perhaps the problem is rather simple: You. Stop blaming others, try creating your own content, and try actually looking into bug reports rather than insulting or ignoring the player. I honestly don't see why you even have an account on this website considering anytime you hit a slight snag you seem to react harshly and quickly without forethought as to the consequences.
You go onto another developer's game (repeatedly from what i gathered), post rate 1/5, and then call their game a rip-off as your ever insightful comment, and yet you patch games with garbage swf files deliberately, and rip off games yourself. Do unto others as you wish done unto yourself, b2!
In regards to Toimu's comment, I've seen similar issues before. Just as a safety buffer, you may want to have it notify the player that no suitable quick matches were available, and maybe provice and override toggle in the options menu for those who actually don't care how much higher the other player is. Up to you, but I thought I'd put that suggestion out there.
I'm seeing a lot of people who quite simply don't get it, so here's some factoids - simplified... 1. Death is the "Big Bad Wolf", and she's "Little Red Riding Hood". 2. You can "beat" this game ONLY by collecting all of the medals (which are a series of challenges and upgrades that prove you Fear Less). 3. To CLARIFY you can NOT outrun Death. Run as long and as far as you like, you'll still die eventually. 4. Skulls with bows = Her. 5. This is a game with a strong "moral story" background, don't over think it or dramatize it... There, that should help reduce the number of "duh" comments...
NOTE: It helps to pause the game. You can still build while you're paused and deploy commands to various structures like the fighter bays. This will significantly help with later levels.
I'm with a lot of other players on this. You, as the developer of a game, need to listen first and foremost to your audience. When your main focus is getting a good rating, making money, and entertaining your clientele, your main focus should be to take each well written and supported review seriously even if you don't like what it might do to the game. It is better to have a game you personally don't enjoy, than one most of the gaming community does not, since the target here is them/us - not you.
... This..? This gets badges..? The game contains stuff that is both literally and technically copyrighted, no original elements, it's buggy, there's numerous highly rated comments complaining about it, and this got badges... *SHUN*
I've played the Papa's food chain games and quite frankly hated them. The way they go about time and microscopic precision is a serious fun killer... This though, being speedy is optional which I like, you actually get to see the heroes using what you made for them and actually enjoying it which makes it feel more fulfilling, and the need for precision is not only a bit better, but it can be made up for by using the right parts and budgeting. It's more universally playable, enjoyable, and lovable. Please keep this new trend up!
Feedback: Servers seem to already have some issues, not a good sign. Some melee enemies start their attack animation and hit you before they're within a realistic range (some while still under the Fog of War). Some sprite animations don't loop smoothly causing a sort of jerking movement. Not enough tactile information on skill sets like "Support Fire" to help the player decide what to choose. An auto-attack option would be nice where you click once and the character keeps attacking to make it easier on fingers and older gamers. Shadows feel pixelated. Other than that, it's a beautifully made very smooth running game; If this is the Alpha, I await the finalized product.
Thanks for your feedback. Once we complete the refactoring of the client most of these issues shouldn't be a problem. We are seriously thinking of an auto-attack option but it isn't much of an issue once you get to higher levels (around level 5 or 6) as you have many abilities to strategically swap between and there is less spamming of the basic attack.
Look forward to hearing what you'll have to say in future tests.
Found out how to delete and remake comments: I'm going to be blunt, so pardon me if I seem like I'm being rude. I didn't care for the music (very low quality and annoying in my opinion), the game (like Time World) doesn't always center correctly, the game feels like it's assaulting me with pop-ups whether to share, spend money, annoy me with obvious tutorial statements, or inform me of every little insignificant menial quest related task. The art is alternatively great one minute, and grainy/poor the next giving it a feeling of being rushed in some regards. Overall the game feels hollow, mish-mashed, and in-your-face. I want to give it a better chance, but if nothing else the 50 clicks per action is really making this obnoxious. Oh, to note, I had the music muted and like the last game I played, it randomly kicked in for some reason - I have not had this issue with any other games and I am up to date/using Google Chrome.
I do think the game is great, but some feedback is in order. 1- you enable me to organize auto-loot from x on up, but not x on down. This makes sorting junk equips from story or legendary equips a pain from what I can tell so far. 2- When adjusting formation, it would be nice to also change the passive condition rather than waiting for your selection to end (nothing major, just a personal suggestion.). 3- the map feels small and my prescription is expiring. Being able to zoom in to see the dungeon map would be LOVELY. Thanks!
Thanks. I got your messages, there was some really useful feedback so I appreciate you taking the time to do that. I've very nearly finished writing chapter 3!