Interesting in theory, bad in reality.
This game comes with a couple of bad design decisions that work against the game. Pacing is one of them, it feels like the game is giving you a hefty penalty for performing well by literally spamming you with hostile Units if you get far enough.
Good difficulty comes from quality, not quantity. In this game its all about quantity, and thats the other bad design decision. At no time does the game challenge the Player despite the absurdly high difficulty. Sounds contradicting but isn't, a single strategy will get you through the entire game and sadly it involves keeping one key pressed for the whole Stage.
What's up with the lag in Singleplayer? :/
Having to wait 10+ Seconds for the game to even respond to anything you do is pretty ridiculous. Multiplayer is even worse.
Usually with games, they copy from somewhere else. This series just copies itself, again and again and again... and again.
Again, there is little to no new content, again its more of the same, again my score gets lower than before, now having hit 2/5.
My issue with the controls is that they scale badly, exponentionally. From slowass movement to sudden uber speed bouncing all over the place in less than a second. Controls themself make sense, its just that they could use a better slow -> fast progression.
At first I gave it a 4/5. It wasn't perfect but it was good enough. Then I gave it a 1/5 because after completing over 29 Levels, the game decided to delete my savegame when I lost a battle. Fun. Not.
Even though this one has a low more functionality I can't say I like it a lot. All those new features somehow managed to make the game seem a lot less than before.
The physics lack one important thing. Friction. You can test it yourself if you place a symetrical piece onto the edge. In time it will start sliding off for no real reason.
Funny, the first part was so ridiculously easy that you could basically jam down your potion button and smash away. This time around its the other way around, enemies one hit me for good. :O
I liked the concept, nice idea.
Collision Detection isn't that great, I frequently got stuck on the corpses and that link is indeed a very bad design decision. It also needs more upgrades or increasing difficulty or something. I only died cause I got bored and didn't pay attention anymore.
I guess its true, generation X-Box has a disease that melts their brain the moment something is not spoonfed and pampered for them.
And I always wondered who really needed all the hints in games "press left arrow to head left" "good, you're a real professional!"
This game is challenging, not hard but challenging. I wouldn't have minded if it were even harder (IWBTG) but that would probably drop the score to the bottom since Generation X-Box has their brains melted cause of it.
5/5
First rated it 4/5 but then lowered to a 3/5. The endless mode is too random. I was happily playing with an almost empty screen and the very next second, it was full and I lost... wtf?
I've a feeling most of the felt bugs aren't actually bugs but moreover sideeffects of no documentation and an ultra brutal punishing system for every little mistake.
So you pick Super Heroism and use it on a soldier? Tough luck, he isn't ranked high enough yet. Oh but let's just take your points anways? kk?
Also the difficulty of the Battlefield is determined by your actions, if you send a single damn tank in, you'll soon be facing armadas of tanks. Whereas just using infantry makes sure tanks aren't deployed. The key to success are smallish teams of 5 soldiers maximum, preferably snipers, one officer for the benefits and a bunch of contionously dieing medics.
@tiamat21
What? Try again. In english this time. The english language just called, it is seriously considering to sue you for how badly you raped it.
@game
Oh dear. Get a few playtesters. The current state of the game is so awful that even the decent graphics aren't turning it into a gem. And since the graphics are basically the same as in the first installment, 1/5 points for this.