The novice arena was for me a way to achieve the daily quests when i didn't have much time, even if i insisted the AI was bad programmed and needed some improvement. Now I don't have that option and the quests are not reached... bad news for the more casual players.
I dont see any difference with making Deploy Cannons cost 4 of mana. Olfaan decks are now prepared the same to grab mana like crazy to put 2 in play in a row. The real nerf wil have been reducing the number of cannons deployed to 2.
If the Vial of Angelic Tears is destroyed out of the turn of the player it gives the life points the same even if he dosnt have fewer than 8, is that correct?
The recents changes to the Mekana Banner of MEK doesnt hinder the typical "little constructs swarm deck". But the nerfs to Bothar affects them a great deal to his usual style of play. In contrast I dont see Felincia being changed every month, maybe because its a hero with normal flaws and advantages, maybe it would have been better that the same released time Bother and Mek would have been better planned before their release to be more equilibrated, not the brutal OP they are at the moment?
3 months more than me Ali Ra, then I dont understand first why you start with the "maybe you suck" when someone gives you some facts about why he thinks AI is bad programmed in a good way (he sometimes does silly things like not moving creatures to block) and in a bad way (if the deck its using has a combo, he will do it in first or second turn almost all times, something players almost never draw so soon) and second why you can say that players play better when players usually makes more mistakes than the AI. I insist that you seem to be talking about the campaing AI, the ones that have less hitpoints and decks not constructed to take advantage of the combos. When you play in arena, and the AI is using player constructed decks, its luck is excessive. And it has been that way since 2012 until now.
And maybe you are a big mouthed noob that dont see that I have been playing this game for more than 2 years. Im not talking about the campaing, that is probably the only thing you play versus the AI, im talking about the arenas.
Ali Ra, at least in Begginer Arena, AI almost always starts with Dirty Fuel if he has one in the deck so he can put in play a chain in action in turn 1, in turn 1 is typical he puts in play a Skullcrusher Giant (2 in turn 2 a couple of times i have seen), he draws 3 desintegrate in a row if he needs them (or fireballs or lightnings), the Scatter Shot with Olffan always does 2 of damage (only 1 of 3 when its you who plays it) and more and more... Its true he makes mistakes, again because bad programming, andfor me its a relief, because if not I dont think I could win even 10% times versus it...
There are 2 options: Or you nerf urgently MEK and limit the number of that excessive "+1 +1 to all your creatures" gears he can put in play at the same time, or you ban the always-present-in-first-turn-when-its-the-AI-playing Deply cannon...
Or better, you developers can stop wasting time doing "the best of the bestest heros and cards EVER" every month and finish the campaing and blance the game a little...
you choice, I know you will NOT DO ANY OF THAT THINGS, as always
Dont play this game in PvE, it has the WORST AI (programmed to chose among the whole decks the card he needs exactly to win 90% of times)I had ever eseen in a videogame, play only in PvP
Its not a problem of governors, i have enough gold to buy a lot of them. Its a problem of having to connect at least 3 times every day to fight invaders. If you have only few lands avaliable for the conquest its only middly annoying, but if you have to defend versus 8 or 10 every day 3 times a day, its gets very very tiring. You want 2k lands? Ok, fine. I have 130 and its more than enough for me, i have millions (literally) in money and experience, dont need more. And I find strange that you have to take the weekly land even if you dont want. Thanks for taking the lands, by the way. Offer expired.
When are you gonna accept that you made a big mistake and ban or nerf the Skullcrusher Giant? Its not bad to admit that you made an overpowered card...
I have 2 lands in the north of my island that i dont want. Its the 2 ones without gobernor. Whoever first attacks ONLY that 2 islands I will not defend and can take them. But only that 2, i will defend against whover try to conquer more thant that 2. Short term offer. 13/06/15
Cost 6 for Iron Dragon dont balance the card. In an arena duel I played yerterday, the AI played 4 mana givers (dirty fuel, flasks, etc) in first turn and put an Iron Dragon in play. Next turn "casually" he draws another Iron Dragon and had the mana to put it in play too. Turn 2 and 2 Iron Dragons in play... If you dont have SPECIFICALLY direct death cards, you are gonna lose. And the damned IRon Dragon reduces ALL damage in 1, with a minimun of 0... thats totally unbalanced, many direct damage and creature cards dont do a scratch to it. And its not even Rare, if IRC...
Whoever invented Iron Dragon, Frost Wielder and Skullcrusher Giant, deserves to be fired... Overpowered and unbalanced cards. Dont start talking about "high cost", because theres enough mana giver cards in game to be able to put 2 of one of them in turns 1 and 2. Something that the AI keeps doing one and another time, with his """"""luck""""" drawing the exact cards it needs every turn...
I dont want more lands! I had let pass the chance to take one of the weekly free lands (too much time battling stupid 1000+ level that dont have a life and even having 2000 lands or so try to conquest yours 2 times a day....) and the game automatically attached the land to my island! I was happy having only 3 "conquestable" lands, why the hell i MUST to take more? Dont want more lands!