The game is extremely laggy for me on 3 different browsers. Clicking anything causes the game to freeze for several seconds and the music to skip. I've turned down rendering to low, turned off different effects, and it's still happening. The game is almost unplayable.
Warning: The game doesn't save your progress! I refreshed to reset what turned out to be the final puzzle, since I had gotten things completely out of order and couldn't figure out how to recover so I wanted to start fresh, and it reset my game to level 1!
I like that the mouse cursor doesn't change when you mouse over something clickable. Instead of falling back on that lame crutch, the developer chose to create understandable, logical puzzles that make sense based on what you're presented with, and don't require pixel hunting or figuring out completely random obscure things that you'd have no way of knowing. Love Bart Bonte!
Thank you dev for trying to fix it, but I don't think the blinking promo button at the bottom is an improvement, I find it to be more distracting now. Changing the icon made it more conspicuous and the blinking seems brighter & faster. Videos are also not working today, they were fine yesterday so I don't think it's a problem on my end.
The cat looked fine and he chose to go to Mr. Robinson's house (Grandma must not have been giving him enough attention), the dude was just cuddling the kitty while he slept and she killed him in cold blood!
The fourth overall in the series and still no fast forward, no pause, no mute, no ability to draw straight lines, yet levels that require you draw precise lines and then wait a significant length of time before you can do anything else. These things don't make the game more difficult, they make it more frustrating and less fun, especially for people using trackpads or with a disability, like me, who do not have precise control over the mouse because of weakness or tremor in their hands. I literally stared at my screen mindlessly for over 10 minutes on one of the harder levels, because I couldn't mute it to listen to music, and I couldn't do anything else because of the memory leak nearly crashing my browser, before finally giving up on this game. The easy levels start out great, but then it goes downward fast. I really want to love these games but the developer just keeps fighting me.
I waited a year & a half, and it still has a huge memory leak (at least I assume that's a bug), like every Kong-created game it seems, nearly crashing my computer with 18GB of RAM, and you're still making me click through 3 useless screens after every single launch (if I don't have the money to afford upgrades it's pointless to go there, and XP has no purpose), with buttons on opposite ends and I can't even hit enter/space to bypass them faster. I also can't gain useful information about the best angle and technique since I'm taken out of the game screen each launch.
Apparently there is a word in English that ends with "ist" for almost every single letter. I tried all the ones that came to me immediately and then started trying random letters, eventually went through the entire alphabet.
Great game, but wow, I don't recommend saving Troy first. Kind of screwed up the other storylines. Christina and Steve's bits just seemed kind of ridiculous and not suspenseful at all (not the way it'd felt playing through the first part) because of how much I'd already learned through Troy's ending. Then Lionel's simply confirmed what was already obvious from Troy's End in the beginning, and was completely anticlimactic. It gave away way too much and I felt like the dev didn't intend for the player to choose Troy first. I think this game has a fantastic premise and really weaves a great story that makes you want to keep playing a game with almost non-existent actual game-play! I just recommend starting by saving someone other than Troy. I didn't see the final twist coming at the end though - I completed expected to be brought to a screen where the Visitor unavoidably dies in the fire.
Part 2: Just in case it wasn't clear in my previous comment, by "#" I mean select a number, 0 through 9, on your keyboard, not click the pound sign. I've only played to I think level 6, but I've been using the groups ability to keep small groups of melee, ranged and healers together so that I have a group containing all necessary units covering multiple entrance points, and can move them all at once without moving all units of that type (that way if for example you need to get more warriors somewhere fast, their healer will stay with them). If you're going to set up groups during a pause, I recommend quickly getting individual units spread apart first, that way it's easier to select them to create the groups, since they don't move until you unpause, and it's hard when they're so cluttered together.
@Luhkky Unless I misunderstood your comment, you are describing precisely an available feature of the game. Choose a group of units (any combo of classes) that you want by clicking and dragging, then press control-# (0 thru 9) to set that group. It says you can also use use shift-# but that didn't work for me. You can add new units to the group later on by selecting the group (click the # key) then select the new soldier by using control-click, then press control-# again. You can also reassign numbers by simply selecting the new group that you want, and using control-# again. It will override your old setting.
@stuff222 Wow, missing the point entirely. "would people stop complaining about the controls and just change them to what they want in the settings. only idiots complain about controls when they are customizable" Would stuff222 stop complaining about the comments and just read them to understand what the actual issue is. only idiots complain about comments when they haven't actually read them. -- The problem is not the lack of customization, the problem is the lack of CONTROL over the character! The controls are loose, it's like you're sliding around on ice. Difficult to use weapons, barely get a chance to attack before the enemy has knocked you to oblivion but the computer won't die if you do the same thing, when you do manage to attack you might get 1 or 2 hits in before the game has propelled you somewhere distant for no reason. Horrible gameplay, bad design, awful game physics, annoying sound effects, graphics are kinda sub-par too. I can't believe I have to play this to get BOTD.
I wanted to play the first game before playing the sequel, which is the BOTD game. Won't let me play! Clicking the tutorial button on the very first page that loads, indicating you're a new player, leads to a 404 (and then that "new player" page disappears the next time you load the game even if you haven't started playing yet). Now I can't select a level. Fix it! How does this game have a rating of nearly 4 stars when the comments talking about the game not working go back to at least 2010? WTH I don't trust this developer.
Um, not cool. Updating Zombie to Level 10 just increased the mana cost by 10 with no stat increases! WTH! I had assumed it was going to give me 100% infection rate as that had been the pattern for at least 6 upgrades. Total waste of 25,000 souls, and I'm going to have to grind again. Now I'm afraid to max out any units/cards! If you're gonna do that crap to people, then at least allow an "undo" option before a person leaves the upgrade screen. Or is this a bug?
Nice little game, but the fact that you can't view the requirements for each level all at once (you can't flip through them) and worse, you have to actually play the level in full to even see them at all, is annoying and bad design. Also, how are we supposed to meet the time requirements for each without a timer or at least something to warn when you're down to the last few seconds?
To anyone not getting the badge: I let the game go through the full end credits, and after it went back to the main page it awarded. If you still didn't get it after refreshing, I would try playing the last level again and let the end credits run through fully.
I see people talking about needing to be exact or get lucky during the final scene where (GAME SPOILER) you must shoot/kill the doppelganger. While there clearly is a bit of finesse and skill needed (though not much more than the rest of the game required) you do NOT have to time things perfectly so he falls into the gems while you're still in mid-air and milliseconds after you threw the spike or anything along those lines. When I jumped, I threw the spike and then just attempted to get to the other side by continuing in the trajectory I was already going. I successfully landed on the opposite side safely...and so did the doppelganger on the other side. Then I just walked in the direction necessary to make him walk into the chasm and fall. The cutscene with the game breaking up begins, then it transports you to the final "level" to finish the game. You do not need to concern yourself with perfection timing, just a basic grasp of the physics of the game and you're good. Hope this helps.
Clicking the Buttons stops the blinking now. I hope this is acceptable. Please create a bug report when you still have the problem with the videos.