Please, please improve the detection on this, it completely ruins the game clicking on a letter multiple times and it says wrong several times then clicking in the same place suddenly registers correctly. Also needs to be harder to spot the letters for any challenge or it gets boring and frustrating.
I really wanted to like this, the graphics are cute and fun, but the jumps were just way too hard to contril. I know it's in space but a bit less randomly soaring off into the distance and missing the block you were aiming for would definitely make it more playable.
Has potential, but currently way too much button mashing randomly and hoping for the best. At the moment ther's nothing to really keep your interest, but with a bit of work (i.e. less mashing and some sort of reward system or something to pique your curiosity) this could be quite good.
Lots of promise and very cute, but I think some of the requirements for 3 stars are far too stiff - at least give some summary of what is needed, e.g. level 1, 3 stars means less than 2 seconds, or whatever the criteria are.
For me, ghost mode is unreliable; I can press Z and nothing happens, or it cuts in and out, so I can't go through a wall, but I do disappear through the floor. Defiitely needs wrok, but stick with it because I like the concept.
thanks !
did you try to jump and use Z?
because yes, if you use z on the floor , you fall , i need to work on that.
hold z a bit too , dont just press it but hold not long at all, if you hold z too much , you gonna die and reload the stage.
Good game, quirky graphics, simple idea and well executed. Some idea of how much ammo you have for your current weapon would be good, and also the ability to change weapons if you have more than one. Maybe these exist already, but if they do they need clearer signposting! All in all, shows lots of promise.
Thanks! :) There's the blue squares at the bottom of the HUD that indicate how many bullets you have left in the current weapon, but it might be a bit unclear. As for weapon change, it would be a bit too confusing as in the latter levels you could have 20 weapons at the same time. It's designed intentionally to be a one weapon only game so you have to strategize if and when to pick up new weapons.
The principle isn't bad, but it would be helpful to make it a bit clearer when the rabbit is adding stuff to your pots and you MUST place it in one. Massively annoying was the fact that when I played a second time, it came up with a *insert quote* and SHARE box. This overlapped half the game screen, wasn't optional, didn't disappear, and I culdn't even use it to submit a comment. So all it did was completely prevent me from a second game. So, please make the instructions a little clearer, and get rid of the stupid share a comment popup, and then it would be quite a nice game.
Thank you for feedback.
It was designed to be a Facebook game, so there was a "sharing" box. However, i changed my mind later and haven't get rid of this stupid box.
Anyway i fixed a bug, added one sentence to instructions and provided new version.
Repairing your ship should also repair some of your ship's health. It seems stupid that you can repair but your health remains the same (if you're damaged).
Ahaha, loved this! Lots of off-the-wall humour and no boring repetition - something new in every room, and nothing that's tear-your-hair-out frustrating. Excellent way to spend a few minutes :D
I lost my saved game... playing on the same computer, without wiping anything, yet I come back after a couple of weeks to try for the survival badge and have to start again from level 1 without any upgrades and a fresh game. Real pity as I LOVED this game., but having to start over every time is a big turn-off :(
A badge for getting all 50 achievements might be a nice addition. Also, the camera immediately panning back to whoever fired the shot can be a bit annoying in that you can't see what happened to the guys who got hit.
Really amazing artwork which completely sets this game apart from other spot-the-difference games, and seeing multiple difficulty settings is also a bonus.
It would be really helpful to be able to see if certain items aqre restricted use BEFORE you buy, so you don't think "That looks useful" and buy it, THEN discover that your class can't actually use that type of item...
All unlocked levels are completed, all locked - not completed. I thought it's obvious.