Is there a way for any game designers to make these kind of games where the AI can't cheat and consistently make seemingly terrible moves that chain into big combos? I swear, I could with a 90% accuracy predict what my moves would assist the boss with. Try as I might, if there's any attack or rage near the top, and I make a move that would drop gems next to it, he would get a 3+ of a kind.
Interesting concept, but really tedious in the early game (takes forever to research) and tedious in the late game (100 things to research/test). If you earned points or researched faster by default, or if you could queue up researches, or not require us to click [Research] and then [result], especially since if a research is done, there's no reason NOT to read the results, you're just forcing an extra click for no reason. It would be better if it was like a notification you can read from anywhere at the top or bottom of the screen, like a news ticker or FB notification.
Creator of this game is bad at math. An item that nets you +1 to a stat costs $1000, but one that gives you +3 to all stats (12 total), is also $1000. Poison is too powerful, Power-Down stacks, game is buggy as hell. Save feature doesn't work well. Dodge and Crit % are off. Bonus to energy recover rate from Agility is non-existent (fraction of a decimal point after 100 points? Can't even see a difference against someone with 20 Agility when I have 100). Revive items bug the game out. Pausing bugs the game out. Grindy as hell. Interesting concept, needs more monsters though, and hotkeys for using abilities. 2/5
Oh yeah, manually moving the camera with the wasd/dpad, or having it center on your mouse or something. it's really annoying that I can't line up my shots until people get the ball and then it's off because it's just guessing at that point.
Fun game, one thing I would suggest is that the timer should start after you pass the ball the first time, otherwise it's just a race to hit Reload then line up your next shot. It's just guesswork at that point.
Love the game, just a few things that irked me. I would love it if you could equip/unequip people easier, it seems like such a hassle to see who has which item equipped. Also, the scroll wheel screws up and gets really annoying when you have a large group of survivors. Being able to view/organize survivors by attribute when you look through the list of survivors would be helpful, and maybe another way to view them like a grid or a detailed list, showing icons for items and stats (full numbers), instead of portraits.
Really fun. You do a lot of cool things, my only problem is that I accidentally sell items really easily. When there's a mess of information, the menu can get hard to keep track of and when I want to upgrade one tower, then upgrade the one right next to it, I accidentally sell/upgrade when I didn't want to. 4/5
Needs a "Main Menu" button. Building past level 3 would be nice. A volume control would be appreciated (this game is super loud). Having all the spells listed is nicer than that spinning wheel. What's the point? It just seems to be a huge inconvenience. A fast forward button would be nice.
Great game, wish it was longer. I got stuck at the last level for a long time. I love love love the music zoomed in and especially loved it zoomed out. d
So games like craps, poker, black jack, they're all just all luck with no skill involved? There's odds and statistics to consider when making your decisions, like in any game of chance. (key word, chance)
Some suggestions: Let people hover over animals to see what they do at the party generation at the beginning so you don't have to click a dozen times to see what a few of them do.
Seems like you want people to farm the newb zone for hours in order to get a decently leveled party, only to get better animals and repeat the process (farming, new animals, farming, etc).
Audio glitch: Pausing/muting messes up the music, and combining pausing/muting can stack music (boss and regular) or override (regular instead of boss). Enemies are indistinguishable and attack patterns are boring. Bosses are boring too. It's a nice idea but there's no substance to it, it feels like "generic vertical shooter". Hit box issues, can't tell where you're "safe" to get shot at and where it'll damage you. What you did right though, you did pretty well with. 3/5
Hi, I'm Mud and Blood 2. I wish I was an RTS game, but I'll have to settle for this instead. This game where moving units is not only slow and frustrating because they stop and shoot when you want them to take cover, but also, they move slow, very slow. I've also eliminated gameplay to one or two strategies so if you want to play this game and do the same thing over and over and leave the room once you're set up, this is the game for you. 1/5, I'd vote 0 if I could.