AnimatedMelodys's Comments

Game comments and reviews

Shark Lake Fisherman

Aug. 18, 2015

-3

I'd better get away from those sharksโ€ฆright after I catch this fish. Pretty cool game, keep it up!

Don't Escape 3

Aug. 04, 2015

9

Ooh, the ships power core! I better leave this aloneโ€ฆ *blows up ship*

Tough Love Machine

Jul. 28, 2015

4

I think I am getting worseโ€ฆ \

Tough Love Machine

Jul. 28, 2015

-1

These hands should be putting together dance music, not just hearts.

Thief Dance

Jun. 23, 2015

-1

Dance Thief! DANCE!

ZigZag Over Hill

Mar. 12, 2015

-1

it's sooooo hard

Leap

Mar. 12, 2015

0

first of all, I gotta say, the game really plays, responsive controls and I like how you're doing something new with the flappy bird concept I think there does need to be a clearer indication that we've died after touching the shapes e.g. a game over or something flashing red also my highest score is 1 :)

Rolling Cube

Mar. 12, 2015

0

I'm v much in agreement with aqua quake

Rolling Cube

Mar. 02, 2015

1

I really love the puzzles here, I just wish I could use my arrow/wasd keys as well. It's really beautiful too.

Don't Escape 2

Feb. 23, 2015

1

I wish there were more achievements

1

I love the visuals of this game, I couldn't work out what the "impulse" power did. Keep up the nice work

Developer Reply

Thanks for feedback! Impulse increases your speed in the direction you are moving. you have to hold any direction key to works.

Humans Tasty!

Feb. 14, 2015

1

Love it :)

Interactive Story Game

Feb. 14, 2015

4

eat sandwich with expired ketchup...commit suicide

Far too lacking in interactivity

I really loved the ending to this, it just really turned my expectations of this game on it's head. It made the first half of the game feel particularly surreal too.

Flappy Eros

Feb. 13, 2015

-4

If flappy bird were cupid, I'd be able to score 4

This game has a thrilling story about a boy, who hitched a ride on good and evil's heads.

Straight Up Shitty

Feb. 12, 2015

-2

Not bad for a shitty game

Dexterous (Prototype)

Feb. 11, 2015

1

Well done for putting out your game and being open to criticism. I know how nerve wracking that can be, especially when the game doesn't feel 'ready'. I hope this feedback helps. The movement controls felt responsive and I liked that I could move the screen slightly up or down with the up/down arrow keys. The "Z" key froze my game every time I tried to interact with the NPC (I don't like breaking a gameโ€ฆ unintentionally) I didn't need to use any of my tools, nor was there any incentive to learn HOW to do it. Also, the tool menu doesn't give any visual cue's telling us which tools/items we have or don't have. Personally, I'd prefer to hold down the jump button to stay afloat instead of mashing it, especially if there's going to be extended water areas later on. that could just be me though. Finally, I appreciated the frequent checkpoints that minimised backtracking Good luck :)

Through walls

Jan. 31, 2015

0

very soothing