level 27 made me feel like a dumb. I forgot that *spoiler* could attack across *spoiler*. Honestly, I couldn't see the FE inspiration other than being '8bit' with guide arrows, but the I could clearly see the Jeanne influence.
Great effort. It may not be as polished as some similar games, but as an experiment, it plays amazingly well. I suggest some more complex level design, and some kind of bomb animation triggered by the switch. Something to explain Why they all disappear.
ghosts stopped spawning at about 8 or 9 on screen. by then the voxel load was so huge I was running at 10fps, by the time i died there was a single pile of ghost guts touching the ceiling.
Woah woah woah.... I didn't even TOUCH a target of any kind. I just kept clicking and before I knew it the game was over. I'm talking less than 30 seconds.
Obviously :P Derp