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AnthonyKoncepts' Comments

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Air Fight

Play Air Fight

Oct. 09, 2013

Rating: 1

Have the bullets actually follow the reticule position. I can have it in the designated area, but the bullets still fire straight from the ship. Lower some sound effects a bit, and add a subtle track, just a few things that I think would make the experience a little better. Keep at it.

Survival Island

Play Survival Island

Jun. 28, 2013

Rating: 0

nice

Spacexx

Play Spacexx

Mar. 17, 2013

Rating: 0

250k is pretty tuff.. great game tho

Evil Corp. Moon Domination

Play Evil Corp. Moon Domination

Mar. 01, 2013

Rating: 1

Add some kind of progress meter, and some score or multipliers and you got an addicting lil' game for some audience

Developer response from MadeByTouch

Hi Anthony, thanks for the feedback! :) Im working out a difficulty/score mechanic and perhaps a leader board for longest time survived and most missiles destroyed! :D

Night Survivor

Play Night Survivor

Feb. 26, 2013

Rating: 1

I would say raise the camera some and back it up. Also, small indicators of where ammo is when pretty close by, and slow down some enemies. Instead, have them 'destroy' when they get further away from the player (ones that arent hit) and respawn new ones. Just from my play through.. good game tho

Developer response from shadowsoldier5

Sorry but if I had indicators on the ammo it would completely nullify the only objective and challenge in this game, I agree to your other points though.

Last Hope DEMO

Play Last Hope DEMO

Feb. 26, 2013

Rating: 1

Add Sound

Developer response from KingCrizzo

Sound has been added :)

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