Bug report: If you move you mouse over a province's stack as an enemy takes it, you will be able to see that stack of cards as if you had a Spyglass active.
This game has serious potential. Here are my thoughts: 1. If two long range towers end up firing at once the first one kills the target so the second does nothing. Maybe if a tower misses it shoots again 20% faster? 2: Needs more tower types, and a tech tree. Tech probably should be gained between missions, but building something over some special resource could work. 3: Some sort of attack strategy other than towers would be nice; maybe a Building which makes allied units sort of like the enemy bases? 4: Some benefit for having bases other than enemies not having them would be nice. 5: I'd like some way to recharge my health.
Is anyone other than me having trouble loading the last boss? When I play that level I get a background and no tank after I leave the shop area, whether I watched the enter/leave shop animations or not.
@gesyka79: Actually, the low time limit on the Space Marine is to help it die early if you miss. I think that while a Self Destruct would help the player, it would make the game a bit too easy; Then you could only die by being slow for some reason and getting hit by the sun directly. As it is now you have to judge from a planet whether you can make it or not and whether you will miss asteroids.
Awesome game, 5/5. Not a very original concept, but the Warp Gates, Shipyards, and Lasers really make it interesting. Last two levels are very epic as well, although a bit too tough on normal mode. A level editor would be welcome, as would be more levels, but other than those it is a great game.
Overall I think it's a great game. The non-boss levels were great, but the boss levels were more than a bit repetitive. I think if you made two more models for the bosses, and made them not all do drones (I.E. the first boss shoots a big cannon which you can dodge, the second boss shoots lots of missiles, and the third boss uses lots of drones like all bosses do now) then I think it would be a lot better. I think the upgrade system worked fine, but maybe a point every level and each skill has a follow-up skill would be better. For example, the missiles could be followed with a weapon accessible on the 3 key that shoots missiles. Graphics were awesome. Overall, 4/5.
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TO ALL WHO NEED HELP WITH CHALLENGE 4: you need to have the shield follow the SWORD, so it's pretty much always closer to the dragon, and the sword can easily zip behind in an emergency.
I have a solution to sword and shield! Shield follows SWORD, which runs from the dragon! Dragon shoots the shield because it's closer! if it does shoot the sword, it's easy to hide behind the shield!
Thank you. I'll check it and find out why it happes so.