Don't really have an issue with the wall-jump mechanics; the collisions for jumping on enemies should be reworked a touch though, they're a little unforgiving as stands. Just a pixel or two either side would do it, right now sometimes it feels like you can fall on top of an enemy and die, when you should bounce off them.
Has some physics issues; occasionally droplets will get shot out to the edges as pools move around, making otherwise simple levels much harder than they should be
Sparta Campaign is really not much harder than Athens; requires a different mindset, and you'll never have enough warriors/generals to straight up conquer everything, but if you mix allies with colonies and balance your resources, it's very doable.
So... Thunderclap's descriptions says it stuns all visible enemies for five turns... just got killed by a Spider because it was only stunned for one. >>
...You realize this game is dead, yeah? There are plenty of glitches in the enemy AI (although some of what you're describing is just that they play not only better, but *faster* as the level goes up; sometimes when they seem to do things they shouldn't you just need to watch more carefully) and they're not going to get fixed, since there is no more dev team... (or "shill dev accounts" either, since there's no money with which to shill... :P) if you don't like the game there's no point in complaining, since it's not going to change. (Although I feel like noting that as a free player it's not hard to get to the point where you can beat Grandmaster AI, I did it back when this game was active, and so have plenty of others.)
Ben: Unless you're playing with the pouch you're better off with straight +xp or +mana fragments. You're unlikely to get over level 650 or so without the pouch, (So at most maybe + 1000ish mana if you're lucky with your fragments, and that's at the very end of the game, where you could have +1200 mana in the midgame with a focus on +mana fragments.) assuming you're a completionist, or even over 300 if you just want the badges. And regardless of how much mana you manage to get with your talisman, you'll want a healthy buffer of unspent skill points. They help. A lot. (And I have no idea what Calin is trying to say, but it appears irrelevant. By the mid-late game you'll be getting enough cores to keep your talisman completely upgraded even without the pouch.)
So... since there are enemies that deal ice damage, and ice damage stats for the character, does that mean there's an ice mage class coming? Because that could be pretty cool.
He was actually supposed to be the first new class released. But then Barbarian started freaking out and raging and no one wanted to say anything. After that I tried to do the ice mage but I was buried under a mountain of cheaply summoned darts and the ranger skipped out. I'm hoping with all that drama out of the way the poor ice mage can finally make his debut.
So I'm fighting the praetorian, it has exactly one thousand health left, and my last attack deals exactly 999. >> And then it one-shots what remains of your party the next turn. The game is rigged, I tell ya.
It's a Trap...!!!