I'm very unclear in how the attacks are managed. Some go for many back and forth, others not.... I did the tutorial, what am I missing? Getting frustrating when I break the first two cards on an attack, still end up losing, then next turn the enemy takes a province after one card breaks? wtf?
The battle is over when one of the sides looses 50% of its garrison. The cards go to the battle one-by-one. And the winning card looses 1 point of its value. So, here is the battle example:
[10, 9, 2] vs [7, 6, 5, 6, 7]
Round 1: 10 vs. 7 -> 10 wins, turns into 9 and goes to the bottom of the attacking deck.
[9, 2, 9] vs. [6, 5, 6, 7]
Round 2: 9 vs. 6 -> 9 wins and turns into 8
[2, 9, 8] vs. [5, 6, 7]
Round 3: 2 vs. 5 -> 5 wins and turns into 4
[9, 8] vs. [6, 7, 4]
Round 3: 9 vs. 6 -> 9 wins and turns into 8.
So, the defeated stack of [7, 4] retreats if it has anywhere to retreat, otherwise vanishes. The victorious stack of [8,8] leaves its bottom card in the province, from where the attack was started, and is moved to the conquered province.
A bit too slow... especially when you lose all money or upgrades or whatever after sitting and waiting for minutes basically doing nothing before hand. Wouldn't mind some tweaks in that department so it isn't so slow, but a nice looking game!
The battle is over when one of the sides looses 50% of its garrison. The cards go to the battle one-by-one. And the winning card looses 1 point of its value. So, here is the battle example: [10, 9, 2] vs [7, 6, 5, 6, 7] Round 1: 10 vs. 7 -> 10 wins, turns into 9 and goes to the bottom of the attacking deck. [9, 2, 9] vs. [6, 5, 6, 7] Round 2: 9 vs. 6 -> 9 wins and turns into 8 [2, 9, 8] vs. [5, 6, 7] Round 3: 2 vs. 5 -> 5 wins and turns into 4 [9, 8] vs. [6, 7, 4] Round 3: 9 vs. 6 -> 9 wins and turns into 8. So, the defeated stack of [7, 4] retreats if it has anywhere to retreat, otherwise vanishes. The victorious stack of [8,8] leaves its bottom card in the province, from where the attack was started, and is moved to the conquered province.