So... Why am I involved in racing when I am making artificial intelligences? I feel like I sort of left the realm of any sort of logic behind at that point.
Too much of the money making of the game is based on the investment tab, and too much of that winds up being spent hoping for an investment risk of less than 10% on the random chance that you get a low risk investment combined with the random event that lowers the risk even further.
Without that (having run some math) it will take WEEKS to get the end game purchases because leveling up the quests eventually becomes a truly terrible money investment even after you consider that it marginally reduces the time that it takes to finish the quest at higher upgrades.
Worst part, though, is that heroic spirits primary multiplier (increased quest finish speed) hard caps at 33 spirits. The bonuses from the "spirits guild" is nice, but speed of quest is a LOT more valuable than some relatively minor bumps to the rewards of the quests.
To people saying the shoot multiplier doesn't work, it does. The number is just inconsequential once you get to a certain point of drug sales. The multiplier also doesn't multiply the % increase from the prestige bonus because that would be a bit egregious in terms of the money it would earn. I actually did the math for my current amount of money, and something like .5% of my shoot income is based on the shoot upgrades. If you have the full 15% (or whatever the number is) from prestige, it doesn't matter anyways. You'll earn more from shooting than drugs anyhow.
Fun game, but the experience basically comes to a stand still once you hit the lower billions. Which wouldn't be a problem if increasing your incoming didn't basically cap around the same point in time too.
VERY FRUSTRATING.
Biggest issues with the balance at the moment, as I see it: the usefulness of starting over without letting the game run for literally hours on a high income is basically negligible, dreadnoughts are 10x better than the next best thing, and the jump from something like 150 quintillion to 4 sextillion is hilariously rough.
I've managed to get to that point several times, but I still don't have enough of the PPIs to even begin to hope to get much further. Its also possible that the costs of the ships relative to the value that they provide is tuned too high on the cost for the value past the first 200 or so.
Good game in principle, and its nice to have a visual for your progress, but the numbers definitely need some more tuning.
The only comment that I have is that pets seems incredibly weak. A light breeze kills them. Maybe that is fixed with levels, but it it incredibly tedious to level a pet from level 1 to something useful when you're at even 1200 CP.