There should be an ability to stop time (kinda like pausing, but you can choose which items are frozen and which objects are not, and you're able to use powers and stuff) so you can do stuff like throw an explosion particle when time is stopped, then when it's unstopped the object will explode into shrapnel.
You can change the slow motion speed in physics settings. At 1% things barely move, but you're still able to drag things around. Other than that you can try using the Stopwatch items.
@SekiyoChenigo I know you can do that, but there is no way to rebind without getting rid of the trigger bind, I don't want to select stuff when it's paused because I can't attach swords as easy :/
Everyone report aRagdol, first of all, he's an impersonation of aRagdoll and second, he's trying to send shady ass links to cocaine that probably has viruses.
Could there be a new power called Liquify which essentially turns items into blood but the "blood" is color-coded to look like the item that was affected by the power
Idk if you will make this or not, but it would be cool if you could add gravity hulls. Basically, it's like localized physics on an object, where for example a ragdoll can go on a box with a gravity hull and it would stay on the box even if you throw it a million feet in the air or rotate the box. This would be helpful for stuff like making ships because the ragdoll doesn't fall onto the ship floor and it doesn't die because of the ship "hitting" the doll, instead the ragdoll and other objects treat it like a stationary upright floor and don't fall or fling around when the object thats the "floor" could be going bananas. Also, you can do stuff like make a ragdoll ride an AP rocket without it falling or swinging around.
It's a good idea, but not really something that's feasible physics-wise without a major overhaul how gravity works. I'll see if there's another way of marking things "doll-friendly" to avoid some of the damage though.
I hate when people in the comments dislike other peoples comments for asking simple questions, like for example one guy here just asked how to shoot guns and people disliked his comment to oblivion, wth
The game can already 1) Require confirmation to reset if you enable [Settings > Menus], 2) Keep a list of saves, even across sessions, as long as you save the game manually every now and then, and 3) Autosave every X minutes if you enable it in the Content Menu when you're building stuff.
Check that [Settings > Volume slider] isn't set to zero for some reason, that the browser tab isn't muted, and that you have speakers in the first place I guess.
You can change the slow motion speed in physics settings. At 1% things barely move, but you're still able to drag things around. Other than that you can try using the Stopwatch items.