To all the hardcore fans of Mardek: this is it people, Pseudolonewolf is finally considering making the next opus, and wants your opinion. So if you're still looking forward to Mardek 4+, then massively post your responses to his message following the thread below: https://tamingmind.com//227
To all the undying fans of Mardek: this is it people, Pseudolonewolf is finally considering making the next opus, and wants your opinion. So if you're still looking forward to Mardek 4+, then massively post your responses to his message following the thread below: https://tamingmind.com//227
To all the undying fans of Mardek: this is it people, Pseudolonewolf is finally considering making the next opus, and wants your opinion.
So if you're still looking forward to Mardek 4+, then massively post your responses to his message following the thread below:
https://tamingmind.com//227
Excellent game, nice humor, BUT...save doesn't save, at least not if you quit and come back (its only use is respawn if you die)...i'm not starting all over, so i'll never finish this. And i doubt the first side-quest can be finished in one-go...It's not possible to create a RPG and not implement a save feature. Minus 1 star until this is fixed.
Is there a shop at level 50 ? i'm at level 70 and when i go in the cave the level displayed show a gap between 40 and 60, but i don't remember walking into a shop passing level 49...
Dev, would it be possible to have a feature where you store the gems you've collected (ie the hero doesn't play them automatically) or the possibility for the archer and the wizard to hit the second line of enemies (especially since they can already hit you...) ?
btw, thanks for the new feature where once you clear a column, they all move to stick together again so there is no hole anymore, that really was a negative point.
To people complaining about the chests: buy keys, so that when you don't have the right blocks, you can still open them. Or come back later, that'll help you level up too.
To cast spells, you need to collect enough gems (they pile up from all the fights of one map), or "mana" (with a scroll). Then a halo appears on those of your heroes whose spell is ready.
Ok so, i've tried numerous time to explore central quarter, but as soon as i encounter a swarm of zombies, my character freezes, the mouse doesn't respond and i can't do anything until game over. This is getting too frustrating, i quit. Too bad, the game was cool up til that point...
Nice game so far (3 quarters freed with towers built). However, sometimes the game freezes...for me, not for the zombies. And sometimes the towers don't shoot: i click, but for some reason nothing happens. Can be very frustrating, especially when you're defending against an assault (and i'm certain it's not the usual cooldown...)
More feedback as i progress.
The fog puzzle is solved by following the indications of the message you get from the tree. There is a specific order to the voices you have to follow...