Actually, another interesting phenomenon that may or may not be related: Breeding two clovers with seven Tier 40 petals sometimes results in a full Tier 39 clover. These are most likely Tier 40 clovers that have been reverted to Tier 39 for some reason. So is this a bug or is the next upgrade required?
I'd like to restate this because the newer comments buried this, but there is a strange phenomenon at the end of Tier 39 - trying to accrue a pure Tier 40 clover at the Altar results in the entire clover going back to pure Tier 39. I do not have enough money for this, so thank you to everyone who reported it, and my deepest sympathies for you.
It seems that the next mutation upgrade, at full museum output, will take another 23 hours of game time. Is it actually possible to get a pure Tier 40 by natural mutation or do you have to get this next upgrade?
I agree with the suggestion for tooltips. There seem to be so many interesting technologies on here - I just wonder what some of them are supposed to do.
Very sad to see this game stopped in development. I've been checking back every so often to see if there's an update. Not every idle game this simple is this fun.
I actually like the fact that Offensive/Defensive/Utility Chance addresses all the various abilities equally whether or not you've researched them yet. I was ignoring them for a long time thinking that I could get the Chance upgrades to apply only to the most necessary skills like Damage and Crit Factor; now that I found this out I can unlock everything without fear of ruining my strategy.
Does this game lag horribly when your WiFi is being shared with a lot of other people? I'm at college right now, in a huge dorm and I haven't been able to get through much of one playthrough without lag issues. Our WiFi also has a history of underperforming with certain games, especially online. This game is amazing and I can't wait for Spring Break, and maybe it'll do better at home.
I'm unsure why, but the numbers on the Creation screen have their very bottom pixels cut off (This happens with 1, 2, 4, and 7). This is unique to this screen.
A couple suggestions, good sir:
1. You forgot the second L in 'Multiplier'.
2. Have a separate bank deposit interface. Doesn't have to be much, maybe just a few buttons for, for instance, 10% or 50% money and a slider/textbox to enter a certain amount.
3. I'm feeling a sort of time system to this game, what with the adding bank interest every few seconds. Then again I don't think the money should be adding up that quickly.
Thank you for the awesome suggestions. #1 has been fixed, #2 Has been put into the game, #3 Is a good idea and I am currently working on how to incorporate that into my game, and fixing the workers.
Game options (left of stage # in combat), should be able to turn down settings enough to fix the lag.