Saving Throw and Block are appearing too much on any battle (most on higher levelled monsters) meanwhile our heroes level up very slowly. And couldn't use the stage's energy until the end of it. Devs, please reverse the update
After the loading some skills & stats points were not set (but I had set them on previous saving). I had redistributed all of them, but on the following levels up, sometimes the points became negative. The previous game had this bug too
Again and "idle" game. Press on screen and your hero will get EXP, gold, and some items. After zillions of mouse clicks the hero reaches the end: a new idle game with other hero shapes and company name
A half-autoplay game where you could select the attack but not the target, with 1 monster dungeons, etc. Someday they will read more Lord of Rings and will know what is an adventure, explore, etc
On fitness room, I suggest select the cat and then press 1 of the 3, strength, haste or health to send there enough fishes to get a new number, instead of the current awaiting
Recall is useful to go back to the farm, but I suggest a teleporter to the last zone reached (why not at the city?) will save rogue's days to go again there for mithril and so
I suggest a second inventory that will appear or disappear pressing a key, showing your current shield, clothing, etc it will free a lot of space at the inventory
An Equipment inventory could be easy, pressing a key appears the second inventory over the common one, and shows the armor/shield, the sword, the clothing, etc. The same key to close it, this will free at least 2 slots
Advanced charm might give Rare units and a chance for Epic and not Common. Ultimate might give only Epic and a nice chance for Legendary. If you get 6 Adv charm and the summoning gives you 6 common minion, it's not a great thing, imagine then the Ultimate charm.
"Hey boss, could we build new large barricades? spikes and wires are not enough" "oh, don't worry, with only 10 we will defend 3 doors day and night, against lv99 hordes and so" "ah, yeah, well, I will make more then"
The arrows could be lost when we shoot near of stones, wood, etc, and also if you had selected "strong arrows" you may await if mana is 0. The sabre is very poor, and is the only choice with small fighting zones. The saving feature isn't useful if you get a glitch (as drawing glitch all time moving the hands at least 1 second) and teleport... if the dev enhaces the map to let teleport, we could skip some walking time...
Kill Archers. Kill Footman. Kill kill kill, and no more? all the lands are full of bandits, enemies armies ... could you change that? meanwhile, now, the char is killing automatically...