Seriously though. I don't know how you still haven't gotten this yet... but when I scroll in the game, I do NOT want my entire web page scrolling down. Lock the scrolling in game, PLEASE, for the love of god.
Yeah, I'm done with this game. 90% of these achievements are the most tedious things. Like, level every single spell to 150? lol like, it gets to a point where all you can do is put XP gems on everything and hope that next time you log in that they'll be at a decent level. I've left my spells going for almost three days now, and the highest my poison cloud has gotten is level 50. Meanwhile everything else is 110+. I'm just gonna nope on out of here.
My only complaint is how RNG the ascending system is. Ascending for 100 essence, and only being able to use maybe 1/4 of those is a big kick in the nuts. I think it'd be nice to pick and choose what element those 100 essence go into, and if I want to split them up, or not.
Welp. The hit boxes for your character in this game are ridiculously stupid.. I just watched a bullet just BARELY graze the tip of my hair and I took damage? lmao. Maybe if you make a sequel, take into account the hit box vs. space to move ratio.
Definitely a nice spin on the whole "launch" game style, with an old L2F feel. And the whole 'weight vs. lift' being added, among other small touches here and there, was pretty cool too. 5/5.
It would've been nice to see the 2nd and 3rd ship have an upgrade for the main firing weapon. Like, the first ship would fire one bullet, the second would fire two, and the third would fire three. The damage upgrade is nice, but it's a little annoying trying to hit everything with one tiny line of bullets hahah. That's my only complaint though. :) enjoyable game.
Reached the end of stage three. 5/5, and favorite for future updates. :) definitely digging this. It doesn't over-stay its welcome when it comes to play time, it's not mind numbingly grindy, and it actually rewards you for coming back to the game each time. (idling to stack PPI is a huge thing later on.) I'll be back for stage 4, if that's going to be a thing.
After ascending once more to read the full description of it, you DEFINITELY need to remove the price multiplier. It makes ascending pointless. It's like 1 step forward, two steps back. There's no point. Please don't go the way of every idle game on here trying to suck 500+ hours out of people. It makes the game not fun. Editing my rating to 3/5 for now.
Actually really enjoying this new update. Feels like there's more reason to reset now. Only thing that bugs me, is not being able to sell Soul Bound weapons. I got an axe that has -% Life Steal which actually one hit kills my Warrior (which is my tank) soooo that's no good for my build haha.
And I'm assuming there's better rewards later on seeing as I hard reset for this new update, but I've gotten the same Soul Bound chest piece twice in a row? Hopefully there's different drops from that boss, and not the same thing every reset.
Either way, definitely good progress. I look forward to more updates.
Thanks! The Wrath of God works better on the Necro now, he has 50% natural life steal. Also you can combine it with other lifestealing items to "fix" it. The Soulbound drops are a random Epic/purple or Legendary/golden items from the dungeon!
I'd be nice to see some new unique loot as well. Like, different special armor for each class, and weapons, and rings. Especially rings. I don't know if there's more that pop up in higher dungeon levels, but as of right now I've only found 6 different ones. In my first play through I just stacked Assassins Bracelets on 3 ranged characters, and tank rings on my Warrior. But now I'm on my 2nd reset, and grinding out 12 Assassins Bracelets to make sure they're all up to par is very lack-luster. Maybe that's just my OCD, but it'd be cool to have 4 different rings for each character that make a huge difference in the way those characters work. Same with weapons, and armor. Just gives you more to grind for, and more play time is what I'm looking for, I guess haha.
Either way, this is a great start. Definitely ahead of other Idle games out there.
I'm trying hard to add at least 2 new "behaviour modifying" rings. And they are truly going to make the wearer act different. Hopefully I can implement that this sunday! Thanks for the feedback!
So many inventory bugs. For some reason, when clicking and dragging an item, it highlights it at random times and then there's no way to un-highlight it besides clicking the loot inventory, and re-equipping the item. Which is incredibly annoying.
Excited to see what fixes/additions you bring to this game. Favorited to stay updated with it.
Sorry for the bait 'n switch buddy