Great game (I like this genre of game and making it into an adventure is fun; I liked the first one). I have not had major bugs. My only suggestion is to somehow allow a board to last across multiple rounds. There is a sense that I have to keep doing the same beginning to the game each round. Persistent boards could allow more strategy in terms of what colors are picked. But maybe this style of play isn't as fun, in the end. When I originally played it I liked that the board cleared every round.
Suggestions and feedback 3:
13. What's the effect of making big-chunk clicks? Is clicking on four squares greater in terms of damage than clicking on two blocks of two squares?
14. I seem to have found a bug in the second dungeon, where, after buying the second key ($250), the pop-up window won't close. Starting a battle worked around it.
15. How do you cook? I click "Cook" when the arrow is in the middle of the orange area, but even with several middle hits I get "normal quality" or even "bad quality."
16. I have 2 of 3 keys used for the first stage. I have no idea where they came from or where the last one is. Is that a bug? I have played the level several times.
——Side note: I wasn't paying attention, for the second quest did I attack a village and then kill and cook the leader? What was that quest?
Suggestions and feedback 2 (sorry for the formatting):
7. What are the stats on items: Number of hearts, swords, and percentage of electricity?
8. When buying items, it is not clear how full my bag is. Is a picture of the bag and contents possible?
9. Once a card is cast there seems to be no way to cancel it.
10. Request: Can clicking the card when it is drawn, use it (as well as clicking "use")?
If there is only one enemy can the card activate instantly?
11. End turn button for battles? Or is that to require clicking on all available blocks?
The little icon in the top right is "run away," but you may want to put mouseover explanatory-text on that. Mouseover explanatory-text on some other buttons would be helpful.
12. Is there a way to sell items in the blacksmith? Or is there no need to?
An explanation that upgrading an item increases its upgrade rank by one would help.
Suggestions and feedback 1:
1. I seem to auto-leave an area when I kill a boss. Sometimes there are unexplored areas. Is that a bug?
2. Is there a way to speed up the game a bit? Eg. speeds of animation with new boards each round, the buffs that are used, and the load time on a loot page?
Can I have that loot music turned off?
On the loot page it's hard to know when I can click to go back to the game.
Consider having played a level unsuccessfully two times in a row, then starting a third time. One wants to go fast through the first battles.
3. When leaving a dungeon what does that do? Do you keep found items, money, experience?
4. When dying what does that do?
5. I get cursed in the third dungeon. What does that do? Is there a character who avoids the curse? A notice about what character might have avoided it could be helpful.
6. I have cleared a dungeon (level 1) and there are no other items to click on. Do I just click "Exit"?
Not a bad game. I played it to the end. It gets more challenging at the second level. It takes up a lot of resources when there are a lot of monsters on the map; it needs a "low quality" setting, for my computer. It needs some polish and it could be a pretty fun game. This means that it is a rough draft of a game; each element needs to be looked at (to polish it); and there could then be a help section that explains all the aspects. Thanks for the game.
Hmm, developer, on your site, the game froze my Firefox (27.0.1 on mac) when I reached the second level. Looks like an interesting game. Also, the game does not let me make a bug report on this site.
Hmm does not work on kongregate but does work on developer's site: http://alextrittgames.com/html5/drawinggalaxy/index.html , using mac Firefox 27.0.1.
Is there a way to shortcut-key when you upgrade? Clicking on each guy every few seconds, then clicking within that window to get to the upgrade window, then selecting mostly the same upgrades gets boring. Some kind of keypress when you click on a character to auto-upgrade would be great (if there isn't such a thing).