For those sad about games like these that don't use the WASD keys and are using Windows, you can use a program called AutoHotKey to temporarily rebind your WASD keys to act like the arrow keys.
A tip for the cube: You never see one face of the cube since it rotates around that side. Knowing this, "circles" around the cube that run parallel to that face can be considered columns, and "circles" that run across that face can be considered rows. If an arrow is pointing along a column, you just need to hit the pink button until you see the next face that connects to that part of the column. If an arrow is pointing along a row that you can't immediately see, count the row it's on, starting from top to bottom. For instance, if an arrow is on the bottommost row (let's call it row 3), click the pink button twice and look at the topmost row (row 1), scanning from right to left. If an arrow is pointing towards the hidden face and it's on the middle row (row 2), click on the pink button twice and check that face's middle row, scanning from right to left.
Customizable controls (I really love this with non-standard keyboards.), quality controls, separate music and SFX controls, nary a wasted arcana spell, a nice upgrade system, and encouragement of actual strategy involving elemental attacks over mindless spamming. And I've gotten a rekindled appreciation for replaying levels and one-shotting everything happily. And this is all free. I would pay for this... Have my Kred, you deserve it. I'd get this on Steam, if I could.
Thank you and I'm glad you enjoyed our hardwork. We are definitely eyeing on steam in the future once I hone my skills more. Glad to have your support when that time comes.
Well, I'm happy with my 12 gigs of RAM, so the lag isn't a problem for me. As for the game itself, it improved on the original in terms of layout and features, as well as shinier graphics. Costumes are easier to locate, and their benefits can be viewed with just a mouseover. Lots of great cat costumes too. This is basically an overall improvement over the first game, yay. Thank you for all the kitties~
This is incredible. Well made creating system, pretty good balance between creation/voting/playing, great music, typo-free writing, and a bunch of different play styles. All it's missing is an option to decrease visual effects for weaker computers, and it's golden. I don't have a computer mouse on hand to see if scrolling is supported for switching between colors though, so I can't say much about that. This is an awesome synthesis of so much stuff, I'm having trouble properly criticizing it. 5/5 and faved, of course.
This is probably a problem with my motherboard, but I can't hold two keys simultaneously and have my mouse click recognized, forcing me to basically stand still every time I have to attack. This makes me have to use the available upgrade system, so I'm glad it's there, despite all of the top comments to the contrary.
So, the different types of items are glasses, game controller, knife, gun, box, paper bag, chef hat, heart, Internet, fish, and cookie. If each ending was different, then there would be 11+((1+11)*(11/2)), or 77 endings. Two more endings are found when you don't equip anything or when you equip more than two things, for a total of 79 endings. But there are 80 listed endings, so I'm missing something here. Speaking of which, an in-game list of acquired endings (What items were used.) would be useful.
Funny how this game could be interpreted multiple ways. It could be a cat, and that's milk. But, one of the climbing sequences (the one with a wall on both sides) shows squares in a certain fashion, and the sequence itself looks like something. That interpretation makes it a bit... darker.
The strategy is to move 60 degrees in either direction when you get an probe that came up empty, since each probe checks roughly 35 degrees in either direction. You can go on indefinitely that way, although I stopped at 35k.
Notice that this was published on July 14, 2008. Any such standards that we judge modern flash games by would probably not have been in effect at this time, Arbiter27.
Thank you and I'm glad you enjoyed our hardwork. We are definitely eyeing on steam in the future once I hone my skills more. Glad to have your support when that time comes.