I make it a point of driving over as many spikes as possible, then splattering the soldiers all over the road, just to show them how utterly useless they are.
Gene Eric-Misk Solja: Hey Bob, what did you do today?
Bob: Oh, I just escaped from a highly secret base on some unknown planet, stole a flying car with a gun on the top that generates its own fuel out of rain and flipped over about a thousand times because the bodies of generic miscellaneous soldiers were stuck under my... Uhh, what did you say your name was?
Kong doesn't care about what we think any more, nor do developers. They make a game, make it insanely hard, the make you fork out a few dozen dollars to actually be able to play the damn thing.
Quit complaining that it's too hard, that's the point.
All of urbanprophets games are too hard, thats how he makes them. It's designed so that not every unit has a specific counter. One unit may be good against a certain unit, another unit will rape everything on the map.
Deal with it. :)
The first Tower Defense of it's kind that I've found.
It's great how you can literally jump into the battle with a tower of your own to help out, instead of spamming extremely expensive, single wave abilities to stop those speedsters that got through the defenses.
I passed the guy of my dreams 4 times, but I finally snagged him at age 49 on my tenth game.
Just goes to show you that for your first 5 tries at life, you'll meet nobody you like, the next 4 tries, you'll see the person you like, and on the tenth try, you'll finally meet the person of your dreams.