Would love to have buttons that return all used skill points, and distribute to all skills, just to make all the clicking after each war a little less tedious.
Seems to me like the 'research complete' jingle doesn't respect sound settings being off. Scared the living hell out of me considering it was pretty darn loud and sudden...
In other words, PLEASE make attributes' costs COMPLETELY separate. I personally don't mind exponential growth to match the gameplay, but I'd really like the opportunity to micromanage a teensy bit between spell types to match what I'm fighting, or just try out different stuff.
So attributes were already bad before, but now it really feels even worse. Zero incentive to try different spells, zero incentive to split between spell types, and only really valid way is to dump everything into one damage type and pretty much rely on Regeneration for healing.
I'm trying to play a game. If there's one thing I hate when I do that, it's having "WATCH ADS PLZ!" slapped in my face, blocking everything until I remove it just to have another come in shortly.
goku90594 Upgrades->Augments, you need certain achievements to unlock them. First two are 'make 100 wine' and 'reach rank 10', buy the augments then use the arrows near top of the big wine bottle.
You guys just need to work on leveling good potential Jems more, personally I recommend both Normal Power jems (red), Normal Range+ (yellow), Normal Interval+ (blue) and Tower HP+ (orange). Especially useful if you get exp+ on the Tower HP+ one!
Getting chat room/forum for a game requires a certain amount of game play's, or something like that, for starters. That's what I think I remember another dev mentioning at some point anyways...
Okay-ish game, but that's it, nothing more, seeing it's a very straightforward cookie-cutter game with little to no crusting. Saving doesn't work at all in FF, fortunately it's fairly easy to beat in one session, although finishing it leaves you.... kinda underwhelmed... as in absolutely nothing actually happens. Should at least have some sort of victory blurb.
Buggy tooltips: Artifact 2, 6, Curse ability. Super Special chip could use better tooltip. Artifact Research for some reason caps out at level 7, giving two artifacts at last level, and additional gems research does not unlock. Gambler's Forge result could be more verbose and/or stick around longer.
Game is really shaping up now. Kinda wish though, that projectiles didn't get outright deleted if the intended target dies to faster turrets/projectiles. Atm slower projectile turrets are near useless for a long time due to it.
Ohhhh.... right, as SemperFi87 says, that makes something to think of. Difference between 'Gold Investement' compared to 'Gold Gain' need to be clarified.
Is it just me or does some passives feel REALLY weak. In particular the gold related ones. With +750% gold gain I'm still only getting what 1.2 gold on the first couple waves, and every level in starting gold is.... a single gold piece each? That would mean that to start with a single basic turret you'd need... pardon me if my math is wrong, roughly 1,110,000RP.
I feel like the card draw system was very much inspired by Time Warpers... they added just about the same thing, with nearly same bonuses a month or two back.
Hmmz.... would love if having more than one turret didn't stupidly overkill a single target, and that extra projectiles keep going instead of just vanishing...
g00u, it seems pretty intended to me, and I don't really agree with you. If you did get coins/crystals while timewarping they'd pay themselves off or even turn profit WAY too easily. Infinite timewarp would be way too OP.
Wow... 4 zones in a row that had ~500 food, and changing costs 1000. That's one hell of a grind for zero gain. I'll add a +1 to the part that zones frankly seem to roll a little too low on food supplies, and too often so. (I'd suggest making it 1001 minimum to ensure at least marginal progress)
As Venusius states Flagellum assists in dealing with that.
Flagellum reduces move cost and assists in raising potential food found.
But choose carefully as it is a linked evolution with Cilia.
I will look into that, sorry :)