Amazing game, love the complexity and diversity of different spells. Maybe I missed something but I sometimes struggled to center back on my character when he was just off the edge of view. That awesome little tooltip doesn't always show up for me when characters are off screen and moving / when mine is off screen. Maybe a bug or it might need to be more sensitive with what's considered off screen.
The idea of your guy getting weaker as he progresses while the enemies stay the same is pretty cool, probably has been done before but I cannot remember a game in which it was. Other than that though this game was pretty bad. 5/5 for idea 1/5 for art, 1/5 for story, 1/5 for menu system, 2/5 for mechanics
Right after starting sell your two bottles at the store in Poca Cosa and hit the up arrow on the items, buy the undefined item which will appear.... Have fun...
Great concept, but decent execution. Menu system could have been better, such as when playing the story mode instead of sending back to the homescreen u could send people back to the level select page or to the next level (or even give them a choice of the two). Also my mouse hates u... This game seriously needs to have the ability to hold down the fire button. But besides that I believe it is a pretty good game, it just needs some tweaking.
One of the worst zombie games I've ever played... it had alot more potential with the idea of placing your own barricades but the art and game play just in general sucked. Now if they were able to make it look either more realistic like last stand or at least just more detail like most other good shooting games, and give it a little bit more of an attempted story (I know it's hard for a zombie game) and also with the idea of game play would be to come up with somthing better than the idea of a store because even if zombies were real and they were attacking, why would there be a store in your house selling guns?