We improved the puzzle generation algorithm to never create puzzles that actually require that feature. If there's a lot of interest however we can of course consider adding it back.
I love how you can put the wrong frosting on a cupcake and still get a 90% build score... but put the sprinkles on before the frosting and it drops to like 70%.
"I used to be a zombie, then I took an arrow to the knee." I'll admit that most of the meme-spouting citizens annoy the crap out of me, but that one made me chuckle.
The fact that you can't sell items frustrates me. I wind up being like 10 gold away from a breastplate or helmet that would really help me in the next fight, and it would be nice to be able to sell my gauntlets or something (even for like 20 gold) so I'd be able to get it.
This is the exact same background music as Picma Squared. I dunno if it's free music or what, but that concerns me a bit, as there is no attribution or source. Free music is supposed to be credited; but if it's not free, that means someone stole from someone else.
It starts off challenging, then becomes fairly easy once you get the hang of it. Then it introduces Wrapping and your brain pretty much explodes. Mark of a damn good puzzle game right there.
Good concept; far, far too easy. The only thing that I found tricky were the boss fights, but then I noticed that the rocks always fall from the same places in the ceiling, and the only challenge in the game was thrown out the window.
Make another one, and make it challenging, and you've got a winner.
I usually get really sick of hearing the same background music looped over and over for 20 minutes while I work on a puzzle. But not here. Absolutely love the music in this game.
I think the Danger Meter should be moved to one of the lower corners, instead of directly under the sphere. It obscures the very bottom blocks, and makes the arrows really hard to see. Other than that, fantastic game! Instant favorite.
Very, very rarely do games that proclaim themselves to be "original" live up to the title. But this one most definitely has. Not since Shift has there been a flash platformer this innovative. Left me wanting more, lots more. 5/5
The physics seem almost too random. If you don't get the timing absolutely perfect on some levels, even if you follow the walkthrough to the letter, you won't complete it. Also, there seems to be no discernible difficulty curve. Some early levels are way harder than some later ones. 3/5
We improved the puzzle generation algorithm to never create puzzles that actually require that feature. If there's a lot of interest however we can of course consider adding it back.