whats the point of playing this game if it is so automated that it plays itself? im a fan of idle games, but options like auto purchase upgrades and auto powerups make it even less of a game and more of a waste of cpu power. now i realize that i can just play without them, but there is little to do in the game to begin with. Most idlers have some form of interaction or clicking required to get started, so much so its more of a idle screen consumer then an idle game
why do the cost of the units invert after 300 of each, with the most expensive unit to buy is the newspaper and the cheapest becomes a tie between the oil company and the lemonade stand ... it confuses me when i can buy 10 oil companies for the price of 2 banks (at with the oil company having a higher count)
ive noticed that up past 300 or so of each unit the more expensive the item was the cheaper it is now... at 339 of both hockey team and movie studio hockey teams cost 1.607 sextillion for the next unit but 339 a movie studio only costs 872.612 quintillion despite the movie studio pumping out 17x the money
i really wish there was a way to limit the amount of certain upgrades at the same time, for instance having 3-4 pierce upgrades active at the same time doesnt seem to do anything, what if the upgrades just added more time/duration rather then fill another spot? also a priority switch for the grabbers so that they would go for upgrades or gold first would be nice
it would be nice to have a sell function for old weapons/weapons you don't like and it would be nice if previously recruited units were at least a little less. Ive also been having an issue where the fight button is activated by clicking the item button
My bad. This because I wasn't aware that sending an update with a different SWF file name loose the save data. It shouldn't happen again. Please tell me otherwise... :D
i like how if i kill someone from a camp im allied with, instead of being able to build up rep with another clan, it gives me -30 and +15 for the same clan
this game is good but has alot of flaws, tanks should beable to buff your own bases the same way they lower the enemy base count... and it would be nice to know what the gun does and why i should upgrade beyond the cheap/fast n effective flood of the basic gun
not that you would probably ever see this, but a quick and easy way of implementing a way to feed your troops would be to change the treasure chests into 1-10 hp enemies (no attack) that released the contents when they died, so for the exception of the beserker it would give you all the time you needed to feed your troops
was pleasantly surprised when i saw this wasnt a mmo style multiplayer town building game, and also that you cant pay your way to unlocking everything (most things, just not all) overall solid game
would be great if this game A) warned you a few shots before new bubbles spawned B) waited until the shot atleast landed before spawning bubbles (so many shots ruined by this) C) bubbles popped right away .... oh and whats with the coins? those icons make me think there is an upgrade shop (modify aimed bubble rate, slow span rate, etc, etc)
It would be cool to be able to recast or use blacksmith skill to reforge items to change their random stats. It could be something you unlock with a certain skill level of blacksmithing. Its saddening to get a perfect or higher item and then see it doesn't fit your character.
My bad. This because I wasn't aware that sending an update with a different SWF file name loose the save data. It shouldn't happen again. Please tell me otherwise... :D