Since the production times differ it would help to be able to see the gold/second or troops/second of a building, since I currently don't know if I am better off investing in farms or markets.
Also, the +50% output on the achievements isn't really effecting me as much as I thought it would...
We are working on something like this for a future update! Though it will probably be gold per second instead of a time. Also, some of the achievements don't calculate correctly, working hard to bring out a patch for that, as well as some nice cost adjustments. Stay Tuned!
Would have loved to see the purchase of level 3 in an upgrade make upgrades 4-10 cheaper by that amount. Without it I always feel bad taking the intermittent steps...
So... what do Perks do? The only thing I've found them to be good for are specific upgrades, specifically the Device of Power ones, but... is that it? Is it just another resource?
They look so much more important, considering they're given out on level-up and everything... I guess I was instinctively looking for a "profile page" or something to set my perk.
Too many things that are unclear from the start (e.g. what perks are for), too many things that offer one-time bonuses but still have a scaling cost (e.g. Drones) and no clear way of how to progress or what things are for... not a great first impression (after ~2 hours), I must say.
I don't get it, was this game made before Band of Heroes? That game is so much better in every way. Better upgrades, a story, more enemy variety, proper balancing. I just don't get it....
Not a bad follow up, but so many weird design choices. Having to hold down a button to speed up? Clickable pickups? reduced targeting on the undead towers? What happened IriySoft?
....such a polished experience, but so much designed in an odd way. I have a 175 power weapon and am struggling to get the Medium badge, we're supposed to remember both icon and name of each skill as well as what they do and personal level, though capped, doesn't seem to actually do anything...
This did not make a great first impression with me, but it totally grew on me as I came back for a second try. You really pushed home your core concept of gratuitous violence and silly humour, well done.
Not much use for mazing if you're not giving us any poison towers...
That's a simplification, of course, but the tower variety, even with the fusion system, is a bit sparse.
We are working on something like this for a future update! Though it will probably be gold per second instead of a time. Also, some of the achievements don't calculate correctly, working hard to bring out a patch for that, as well as some nice cost adjustments. Stay Tuned!