The boss on 15 is terribly annoying, not only is it small so it's hard to hit it also doesn't drop any RP midway (unlike the other bosses), meaning that if you lose you basically wasted the time playing that level... *goes to try again*
This was a lot of fun, though I did experience some slow down that appeared to be linked to upgrading units to a (very) high range. Had to sit and wait for it to run smoothly again, but that didn't stop me from enjoying this a lot.
Gorgeous! :D I love the whole meta-game with upgrades, functional (but not overpowered!) achievements and ship tweaking. And the core gameplay would do Touhou proud. (Now if only Touhou started adding upgrades like this...)
This is an absolutely amazing game, thanks a ton and good luck on the full version!
(More bird types, yay! How about some synergy? Like adaptations that only trigger for a bird when a specific other bird is in your flock?)
The mechanics don't match the backstory, if the whole point is that there are too many soldiers then why are you rewarding me for using as few of them as possible?
Stuck on battle 4 of the campaign I started on (Mystical), used my money to buy a new hero (Holy) but my deck can't even get past the first battle of that campaign. So now I'm out of gold, don't have PvP yet and replaying battles only gets me a handful of gold each time. What am I supposed to do now?
Was bored with it after one level, really not that much to do with only three types of tower that all have identical upgrades (in a different order) and no apparent extra depth or strategy. And, of course, the problem of coin collection which I'd say you probably get by now. Still though, nice graphics and stuff.
Dislike how the enemies always have the exact same level as you, rather than going up as you go deeper into the dungeon. This makes replaying campaigns to train completely moot. What I DO really like is the customized avatar thing where you can import stuff yourself, that's a nice touch and something I'll definitely make use of.
That was fun ^_^ didn't touch the last level of Homing until after I'd finished it, but it does seem a bit overpowered. Shuriken was just right for me though, I loved all the different things it did. Would really love to see a version with boss enemies though...
This game is awesome! :D I really, really, really applaud you for getting the weapon balancing right. The later ones truly feel way stronger compared to the early ones, while the back up weapon mechanic both keeps the other weapons relevant and serves as a constant reminder at how much more awesome your weapons are now. 5/5, absolutely loved it.
Completely surreal, and a total joy. Would've been great to have some sort of indicator which path has already been taken so people can find all endings more easily. Not that I'm not systematically trying everything right now...
Came here because I thought it might be connected to "The I of It", but wasn't disappointed at all with what I found. It has just the right length and difficulty (for me) and I really liked the ending, not just because of the pancakes.
Not bad, but really not thought through enough. Carry-over upgrades don't have any description on the size of their effect, non-blocking towers still get attacked regularly which to me doesn't make a whole lot of sense, and Easy difficulty wasn't quite as easy as I'd have liked. Nice try though.
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