At the end of the game you can still spawn "enemies" (pressing 1-5) despite you can't see them. They are there, and you will ride on them when they reach you, or you can try to kill them blindly with the sword too.
The easy and "hard" badges of getting all the different endings can be done pretty fast by selecting 2 of each food in level 2 and losing due to not having enough room in the cutting table.
If you want to know if a game is any good, remove the badges/achievements and see how many people would play it again. If the answer is less than 10% or so of players, the game then is not interesting at all.
To get the Easy badge, I had to go to "Settings" and then "Save Game" when I had 100 Magic Runes. It only counted the progress of that badge when I hit Save Game.
Leaving the game whole night on with 19.8ab/m (and on focus, so it doesn't stop running), and I wake up having 197ab. Apparently I only slept for 10 minutes this night...
So, basically, this game is EXACTLY the same as Mergest Kingdom (that was BotD some weeks ago) but with a reskin. If I disliked (or liked) the other one, why would I play this one now?
For all people trying to get the BOTD early, it is now possible since Tuesday to get it with the Dead Islands expedition (yesterday Monday it didn't count). One level should be enough, although I already played yesterday all of its levels (there are 5), they are fun and challenging. Thanks you developers and/or Kongregate for this fix ^^
I don't like doing this kind of things in games (although I don't know if this can be considered a game), and I got my BOTD the hard way through playing since Monday so I didn't need to use this, but I want to remember people here a comment someone made several days ago. This "game" is not only garbage, it's also badly programmed, so you can change your device's time and date and get full energy and speed all timers up this way. If it freezes when you change the time back, just F5, and that's the only way you are getting this BOTD in a single day without paying real money.
Another easy badge that takes more time to complete than the impossible badge of that game several weeks ago that was BotD too. I've been several hours waiting for energy to refill to complete more tasks, even got the first energy refill with those in-game coins, and I'm still only beginning level 7, which requires 2500 "crowns" or whatever that experience points icon is ^^ Awesome.
I've realized that the testing I did for my last comment might be skewed, as I have most of the perks already bought, and again, Lute benefits from all of those perks, but Tesla Coil doesn't benefit from some. With 0 perks, Tesla Coil may be better than Lute.
I've done some testing with Tesla Coil and Lute, and I find Lute incomparably more overpowered than Tesla Coil. Choosing the right path on Lute, and with extra projectiles + pierce upgrades (which don't affect Tesla Coil but they do on Lute), it performs much much better than Tesla Coil (at least in DPS and Damage Dealt at the chapter summary), specially with tons of enemies, even when I fully upgraded Tesla Coil in Act 1, and Lute in Act 3.
People complaining about BotD, it can be done in one single run (and it truly is easy), that is, 15 minutes of play time. The badge means to select all upgrades that only affect your primary weapon during that run. Those are the ones with the icon in green color (there are two types in those green upgrades, one that upgrades your primary weapon, and one that upgrades your character's skill. Choose the green upgrades of your primary weapon). You will need 7 total upgrades on that weapon to fully evolve it. And the upgrades are tree-like, meaning you can choose different paths to upgrade the weapon for different effects. For once, a new set of badges for a new game are reasonably set (except the impossible one, which is bugged and it's granted even if you didn't complete the challenge).
My point is, for an easy BotD, it still requires hours of farm, and I don't see how you could speed that process for a new player which doesn't have any of that unlocked in a single day. I normally like idle games, but this one is extremelly slow at the beginning already, so I couldn't enjoy it unfortunately. It needs a faster pace for the first hours of play, less resouces, less "rare" materials, and less farm, at least at the beginning. Let people unlock more stuff before reaching that grinding part of an idle game.
@kellcey I saw that log function, and after trying to unlock more areas and get some materials and resources to buy some buildings in town, I started to farm normal slime in area 1 to try to get as many points per capture as possible. I reached 2.5 points per capture at the end. I haven't reached spiders (the furthest area I could unlock was magicslime city area 4), and I wasn't even close to get Cartographer Lv 10 to unlock them (I got it to 5 after hours of farm to finish a tutorial quest). The same applies to guild level to unlock Trapper. I reached guild level 9 when I finished the badge, not even close to level 15 required (plus the resources which I don't know which ones are, but all of them so far have cost rare materials by my point of view at the beginning, the first rank/levels should be more straightforward). And I've used Nitro all the time until it ran out, trying to get the max of it (I turned it on and off when I saw some progress or it looked like I needed some speed).
9h 36mins 40s is the real-time it took me to get the EASY upcoming BotD of total pet rank 5. Yes, I'm not a pro of this game. Yes, I don't know many of its mechanics. Yes, you could probably speedrun it in half the time or less if you know what to do or where to go. But I'm an average player trying to get an easy badge. Good luck to the players trying to get this badge on Saturday... For me, this is an extremelly grindy idle game with a really really standstill. Idle games normally have a curve where you start having to do some stuff, learning new things, progressing, unblocking new things, etc. This game, maybe like 30 minutes into it, you are already repeating zones to progress to the next ones, or waiting for resources to upgrade stuff because the amounts they ask you are insanely high early on. Overall, I feel the game is a bit unbalanced, and that makes badges quite unreachable for an average player, even the easy ones. 9h for an easy badge should not ever happen.
If my math isn't wrong, the easy badge needed for the upcoming BotD is going to take me more than SIX hours... It's been already like 2h and I still have 2/5 pet rank (capturing the lowest and easiest possible pet). Now I'm out of Throwing Nets and I have to wait 10 minutes to get ONE single restock of a net. Doing some math, I'm almost pet rank 3 in that one, which is 23 capture points to rank up. Assuming the other two remaining ranks need 23 capture points too, that's 46 capture points missing. At 1.7 capture points per net (probably you can upgrade that, I'm a newbie, I don't know every detail of the game), that's 27 nets more, at 1 net per 10 minutes, that's 270 minutes, or 4.5h more, to get an EASY badge. What???
Interface is also improvable, to check your performance you have to click the hamburger menu, and then close it searching and moving the mouse to the close button, losing a lot of game time and being exposed. A simple tab or space control to pop up (only while you hold the key down) a semi-transparent scoreboard would be desirable, with a more minimalist and better design, and more info like deaths, assists, ricochets, boost kills, or whatever in a column fashion, and after you release the key, the pop-up hides. And all of that is what I could see in the 10 minutes I played this game to get 5 BOTDs for the week. (4/4)
You can hit escape or hold tab to open the menu. If those buttons are not good for you, you can rebind them on the settings page with the option for "Show Scoreboard". Thank you for taking your time to write all of this out, it is very helpful to us!
Repair is also badly implemented. You hold R, and once you are repairing, you can't move nor do anything, nor even know when are you going to finish repairing, not a single progress bar, nor progressive repair instead of from 1 to 100 HP instantly. It also took me one game to understand which tanks were enemies and which ones were friendlies. At first I thought it was the color of the tank, and I was constantly hitting my teammates without knowing (thank god there is no friendly fire at least). The second game I realized tanks have skins, and it's the little border around the tank and name of the player that reveals who is friend and who is enemy. That could be shown or explained in the tutorial. Tutorial is also slow and tedious by the way, with the press spacebar stuff blocking all action iirc and blocking half the screen of vision. (3/4)
Repair is built that way on purpose so that when you repair there is a risk. You are right about some sort of progress bar though, I added that to my list. The tutorial does show that enemies have a red outline, but if the tutorial is being blocked I will look at that and improve it as well.
You can hit escape or hold tab to open the menu. If those buttons are not good for you, you can rebind them on the settings page with the option for "Show Scoreboard". Thank you for taking your time to write all of this out, it is very helpful to us!