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BlazeCell's Comments

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Tough Growth

Play Tough Growth

Jun. 09, 2018

Rating: 0

You should be able to click to skip death animation and get back to respawn.

oO

Play oO

Aug. 14, 2014

Rating: 2

A very well made game, I love how the increasing challenge makes use of existing player mastery while demanding additional mastery. The progression feels very natural.

Cerberus: Lord of the Underworld

Play Cerberus: Lord of the Underworld

May. 05, 2014

Rating: 7

Good game. I feel that more explanation should go into detailing that your physical bulk will block shots but will shrink after being hit so many times, and your orb is thereby protected by your bulk. I think it should also be explained that you are actually upgrading your enemies, not just making them worth more. It took me a while before I caught on to those mechanics. Fun game tho.

Mighty Knight

Play Mighty Knight

Apr. 24, 2014

Rating: 3

So... A fire knight enemy ended up becoming invincible on stage 7. He'd follow me but wouldn't attack. I could hit him and rack up combos, but I could finish the level.

Fishy Waters

Play Fishy Waters

Apr. 17, 2014

Rating: 1

Loved the game. Simple, short, polished. Only complaint is that I should be able to press ESC to exit all menus without having to click.

Soviet Rocket Giraffe Go Go Go!

Play Soviet Rocket Giraffe Go Go Go!

Apr. 10, 2014

Rating: -1

So, on first try got 1,679,760 points. Was fun. =)

Epic Boss Fighter

Play Epic Boss Fighter

Mar. 29, 2014

Rating: 10

Good fun game. Only gripe is that later bosses deal more than one damage with bullets. Bullets should deal one damage across the board so there's no surprise over dying when you have 3 health left but get one shotted to death.

SHMUP

Play SHMUP

Jan. 16, 2014

Rating: 4

Game starts out great. Multiple weapon options in the first area, the ability to angle weapons for added strategic depth, good music, all great. But then as the game progresses, it gets less and less fun to play. The enemies completely outscale you. You get incrementally stronger while the enemies get a noticeable spike in strength, whether through sheer numbers, toughness or raw damage, you feel weaker and they feel stronger. Also, the weapon choices diminish in variety and usefulness as the game progresses. I've made it to the 5th planet, the blackhole, and no weapon from either the 4th or 5th planet feels even remotely as effective as either rubber cannons or homing missiles from the 3rd planet.

Questopia

Play Questopia

Jun. 08, 2013

Rating: -2

[BUG] It appears that the "Adamant Scale Mail" is improperly named "Mithril Scale Male". It also appears to look like Adamant Short Chain Mail.

Reaching Finality

Play Reaching Finality

Jun. 03, 2013

Rating: -1

I really like the feel of this game. Only complaint is it can get pretty tricky later on when you have rooms full of enemies and all you can do is poke. Wish there was some sort of upgrade other than more hearts. 4/5

Seeds

Play Seeds

May. 25, 2013

Rating: -3

Why do I slow down when I hit a sour spot? Isn't getting no points bad enough? Why do I need to lose my speed boost because some crows ate my seed?

Avant-Garde

Play Avant-Garde

Mar. 18, 2013

Rating: 2

A saving system would be much appreciated.

Shameless clone 2

Play Shameless clone 2

Nov. 28, 2012

Rating: 1

With miku, you have to click the screen once before the special attack will trigger with spacebar.

Freefall Tournament

Play Freefall Tournament

May. 20, 2012

Rating: 1

I'm unable to play, I hit the play button or go to join a game then it just sits there with a picture of the hangar/deck and doesn't do anything.

Developer response from freerangegames

Try refreshing or restarting your browser.

Nanobeast

Play Nanobeast

Aug. 18, 2011

Rating: 3

It'd be much more helpful to have the enemy bullets be a layer above the player's bullets so that they don't become shrouded by the player's fire. Additionally, you might want to outline the enemy bullets so that they pop out more. I'm partially colorblind and I have some difficulty distinguishing red from green. On the 4th level, the green back ground makes it difficult to identify the red bullets. If you outlined the bullets in a different color than their primary color, the contrast should offset any colorblind issues. Thanks developing this game, it was fun.

Sushi Cat 2

Play Sushi Cat 2

Mar. 13, 2011

Rating: 4

Umm... Sushi cat got so fat that he swallowed one of the pink balls that he bounces off of and is just hanging there, moving back and forth in neverending fat bliss. I'm serious the game glitched and I can't get him off of the ball! XD

SRL

Play SRL

Mar. 13, 2011

Rating: 6

Yay! I made it to floor 7 on my first try. Not yay! I got ambushed by about 5-6 aliens when I arrived on floor 7. Tho that's understandable if it's supposed to be absurdly difficult. What's not understandable is it glitching out and not allowing my to fire after using a Large Health Kit on myself mid battle.

The Legend of the Golden Robot

Play The Legend of the Golden Robot

Mar. 05, 2011

Rating: 0

Am I the only one finding that the minesweeper numbers aren't always reliable?

Cardian

Play Cardian

Feb. 26, 2011

Rating: 3

Umm... ok, the Killing Moon card is kinda broken... the death commander used against me and now I have armies of skeletons coming out of either portal... THEY WON"T STOP SPAWNING!!!

Treadmillasaurus Rex

Play Treadmillasaurus Rex

Feb. 24, 2011

Rating: 2

Well, I am pleased, I got both acheivements on my first try! =D

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