Thought: When you finally reach Kepler, You are no longer a crew. You are now colonists. The game becomes a city-builder/Survival sort of thing. The challenges of setting up a new home on a new planet are large. Could be added to this, could be a new game.
You get given a bunch of monsters when you get given the tamer...but they're all of little use, because you get them at Ascension , and the monsters you're given ave default stats, so they can't damage anything and level up. Similar problems come up with caught monsters: they don't scale up, so they can't kill and level up(Presuming they can level up). And the base movement of them being slow means they can barely keep up, given that they can't equip things to help movement like you can.
Also, consider providing a 'retreat' button. Sometimes you end up in a situation where you're not dying, but nor is the enemy. Example, the goblin boss generating meat. This is on the third Ascension. The only option is a reset.
Odd. Knights raise Might, but Knights aren't used in the battles, only regular Soldiers. You'd think all those knights should be doing something. After all, they're trained for nothing else BUT war.
The impression I get is 'illusion of choice'. Since it's not truly random what comes, but fixed, it's more like a defence game than a 'strategy'(Though this is often true of 'RTS', so...). You HAVE to have X, or die.
Also Rumours are disturbingly useless.
I cannot understand the point of Dark Knights. They exist. Now. But they only somehow have an effect AFTER a reset. What the hell is that meant to represent? Why are they not having an effect now, in the present, if they are here, in the present?
Touria, for all it's apparent map size, is apparently a country of near-infinite size and wealth(200+goldmines? 200 castles? 200 cathedrals; not even churches, but the massively extravagant cathedrals?). Unfortunately, your opponents are similarly near-infinite. Your next door neighbour is running with, at a guess, 250,000 fighting men, and it gets crazier from there.
There's a story to be told here, I think.
Biggest thing to remember is the cooldown is per button, not per type. How to put it...You have all your troop buttons be Legions, if you've got the funds you can send out all 5 at once. This is how you make your walls of units, it's what Vercing is based around, it's what makes archers so strong in general. Very little can deal with a mass of archers all deployed at once.
Hm, I checked and you're indeed right, oops! Thanks for reporting it; I'll fix this in the next update.