Interesting conceit, but the puzzles are brainless placeholders for the plot, which gets really melodramatic despite the fact that we have no connection to any of these characters. Every level pretty much relies on doing one or two things then waiting for someone to fry/drown, which when you think about it, is a really shitty feature for a fire suppression system.
This is the type of game I would pay $15 for on XBLA/PSN. Awesome gameplay, good story, funny, and it's obvious that a lot of thought and care have been put into it. Looking forward to more.
It would be a lot more fun if units could reliably hit targets from any range, so four emplaced gunners can easily kill one infantryman, instead of the other way around.