@ had same issue IE works fine but don't enjoy using it had to do a clean reinstall of Mozilla to fix it https://support.mozilla.org/en-US/questions/1062472 but before doing that try this: left of your address bar there is a little block icon click that something should pop up asking if u want this site to use plugins make sure the unity is set to allow and remember, pls tell me if this works for future reference.
So I have restarted fresh a few days ago and worked my way back up to stavrium only to find that the whole end game content has been gutted. The 31 mar "fix" to stavrium has destroyed the possibility of doing stavrium clusters cooled by rows and column of vents witch was the best heat build and looked quite simple and elegant, also the math on balancing those builds was rather challenging and rewarding. Of course you can still stack cells and benefit from they re amplification of each other let it all go in the reactor and outlet vent it, but that's just not the same... The thing i'm most curious about now is: was this intended as a nerf to the potency of stavrium or was it intended as a fix... cause that would be about the worst fix in the history of the game. As it stands now...Reactor Incremental RIP...was a great game while it lasted
lol on character creation alliance has "Pandaren" bot horde has "Pandaran" typo or plot twist? maybe the two different factions decided on different names for themselves... neah probably just typo:)
@RPGkiller22 prestige makes you restart from scratch but gives you your exotic particles so you can purchase prestige upgrades thus making your next run easier, reset just deletes all your saved data including your exotic particles...so yeah next time just prestige
@johnumiss Same thing hapened to me jumed from 12M to 5Qa with no warning or without doing anything, a quick refresh the page fixet but I wonder if that still works if the autosave would have kicked in before refresh
a timer of the current run onscreen would help out towards split testing builds...other stuff like xp gain this run or enemies killed this run would also help but a simple timer could at least make easy working out how much time it takes to get to a certain xp gain/sec or mission multiplier...
OMG this is my first badge ever earned on Kong, I registered to save this badge ha ha. 16 may 2009 how time flies when you're having fun and or obsessing about earning badges :)
Finally a game that's fun to fail and that makes you want to succeed through trail and error instead of rushing to the walkthrough. Especially with trampolines and rocket :). Best game in the series 5/5.
yes finally done it, took a hole day 10 am to 11 pm, but it can be done in a day, for a click and wait game there's enough things to do. Pretty decent game for it's genre. But the hole genre sucks. of course 1/5 and F u Kong for this badge.
@champstatus02 weird as it may seem but I don't think that is a bug I think that's the intended behavior if you look at the label of ghoul it says "the knight raises a fallen enemy to fight for him"...so I think that is how it's supposed to work you kill an enemy then you have the ghoul when health drops under 30% it dies, then --on the next fight-- you rise another one so it can fight for you
@firemario1029 then for that class it does nothing, looking now at my dk it says none, and i suspect its the same for warrior, on a mage intellect ads to base damage, and on warlock it ads to damage and increases hp (the stats alone, I'm not talking about any talents here), it varies greatly from class to class... trust the description :). You could always use empty slots to make other classes even if you leave them at lvl 1 just to see what stats do on each
nice game until you run into a "sync amf failure" error, and there the game stops, every time you beat the game progress doesn't get saved, cant skip that level in anyway and all progress is brutally stooped.
To the developers: keep on adding new cards, new packs and new feature but don't hurry to fix a critical bug that totally breaks the game down...
Hi, We think we have found the core issue with these AMF errors and they should be fixed in the next update.