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Where Are My Pets?

Play Where Are My Pets?

Oct. 02, 2018

Rating: -1

The game would be nicer if it wasn't so darn particular with what it accepts as a correct click... So far I've managed to fail eight times because I happened to click the correct animals just a teeny bit too far outside of its exact middle.

Questmore

Play Questmore

May. 28, 2017

Rating: 7

Way, waaaay too click-intensive for what is obviously intended as an idle game. As long as the quests are only 20 seconds long, it's fine. But then it just jumps right from 20 seconds to 2 HOURS? Why not have a gentler slope of, say, 20 seconds to 2 minutes to 20 minutes to 2 hours? I'm surprised that this managed to get badges, considering the absolutely stupid amount of time that needs to be invested for the medium one...

Mine of Sight

Play Mine of Sight

Apr. 04, 2017

Rating: 2

Very neat execution; I love the different hint types. But it would be nice if once we've uncovered all the mines/all non-mines, the rest of the tiles would flag themselves automatically... A bit of the fun goes away with having to sit and mark 15 blocks by hand despite having technically solved the puzzle already.

Dragon Fortress

Play Dragon Fortress

Aug. 22, 2016

Rating: 4

Would be nice if we could summon the next attack; right now I'm just sitting and training/evolving dragons with excess materials, waiting for the various attack waves to show up so I can progress... That said, pretty neat game. Would be nice with some ability to increase the odds of getting a 'missing' dragon in a set.

Zombo Buster Rising

Play Zombo Buster Rising

Nov. 26, 2014

Rating: 0

You know what would be awesome? An "automatically avoid shooting refugees" skill. I'd trade in my "spawn more refugees" for some agility training for those soldier guys, because, really, if one runs across the top of the screen in late game, then that guy will die from collateral damage.

Sky Quest

Play Sky Quest

Nov. 16, 2014

Rating: 0

It's a strange situation where getting through to the final boss is actually more difficult than the final boss himself... I didn't even manage to see his first form before my ship had turned him into mush!

Rogue Soul 2

Play Rogue Soul 2

Oct. 10, 2014

Rating: -2

Only annoying element is that trying to do a stomp on an enemy on a platform, you end up dropping THROUGH the platform, too... Maybe a powerup of some kind to prevent that?

Developer response from SoulGame

You have to be accurate regarding how long your hold the drop down key. If you just want to stomp on an enemy below and land on his platform, just press the key quickly and release it.

Papa's Burgeria

Play Papa's Burgeria

Sep. 07, 2014

Rating: 4

Watch customer enter shop. Make entire, fresh burger for customer before they even reach the counter. Watch customer take ages putting down their order. Observe customer complain that their patty is cold. Next day, wait until customer has placed order, cook patty so it's scalding at time of serving. Observe customer complain about the wait.

Curl Up and Fly!

Play Curl Up and Fly!

Sep. 05, 2014

Rating: 2

I love the idea of the Kongpanions - finally a use for them! The only thing I'd love was if there was a minimum forward speed, such as 0.2 or something. It gets a bit silly with maxed bounciness, and often find your armadillo simply hopping up and down on the spot until you boost (that, or a 'stop current run' button).

Papa's Cupcakeria

Play Papa's Cupcakeria

Sep. 04, 2014

Rating: 82

Can't we get the option to hire someone who does nothing but take the cupcakes out of the oven, or puts the toppings on perfectly centered..?

Papa's Pastaria

Play Papa's Pastaria

Sep. 02, 2014

Rating: 15

And Papa continues his trend of forcefully 'employing' people. Hasn't that guy heard of job interviews?

Papa's Cupcakeria

Play Papa's Cupcakeria

Sep. 02, 2014

Rating: 17

Coming up next: Papa's Diabetes Clinic! Make sure people get the right doses of insulin in their chosen syringes!

Kick The Critter

Play Kick The Critter

Jul. 27, 2014

Rating: 0

My only complaint with this game is that after the first kicker, the other devices aren't as much 'kickers' as just 'guns'. Would have loved to see the last mecha punt the critter rather than just shoot it away in a cannon.

Pursuit of hat 2

Play Pursuit of hat 2

May. 28, 2014

Rating: 2

I've lost track of the amount of times I've accidentally and gleefully punted a suck-and-spit ball waaaaay off the side of a cliff after uber-careful manouvering to get the hat into the right spot and left my limbs scattered in strategic positions everywhere...

Decision:Medieval

Play Decision:Medieval

May. 16, 2014

Rating: 9

Lesson learnt: If it is breakable, it WILL explode. Even if it's a cart of hay.

Cursed Treasure 2

Play Cursed Treasure 2

Oct. 24, 2013

Rating: 2

I hereby dub level 13 "The Passage of Oh Look Your Head Is On Fire". Because building anything but demon towers ain't as much fun as nothing but.

Cyber Chaser

Play Cyber Chaser

Oct. 14, 2013

Rating: 2

It would really, really help if we could turn off some of the effects. Alone the white gleam when I pick up something causes tremendous amounts of lag - especially so when I have the big magnet equipped and thus suck in everything but keys...

Arzea

Play Arzea

Jun. 10, 2013

Rating: 0

.. I want a way to smash those floating blocks. Perhaps a spell that can ONLY smash blocks, and not any other enemies.

Fear Less!

Play Fear Less!

Jun. 07, 2013

Rating: 5

I would love half a second's worth of invincibility after getting hit - especially as you get knocked out of a jump. I hate getting knocked out of a jump by a flying skull, and then immediately land on a mushroom and a bunny and then I wake up...

Super Duck Punch!

Play Super Duck Punch!

Jun. 06, 2013

Rating: 2

Bah, white screen upon death. The game is fun enough, though, even if the kick seems a bit inefficient compared to speed-jabbing things in the jaw.

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