would be neat if there was a button on the bottom left of the screen that kept track of which researches could be upgraded to the next tier. both for at the start to make sure you get them to 100 for the bonuses and later when you move on and they can go up to 200 for the next bonuse. i often forget about the bottom tiers, but that may just be me.
That's a great idea - let me see how I can work that in. Other users have asked for some sort of a table showing upgrade-able researches and income % that each research accounts for, so some work is definitely needed on that front.
so im prestige 21 out of the current 25. question is, at what prestige would i need to get too to get to the end of the unlockable researches? im hitting apprentinceships and prefectures fairly quickly and easily, but it slows to a crawl after that. and then you just keep scrolling up and theres still like 40 researches to unlock lol. i know its alpha, so im just asking what do you think the max prestige is going to be at this rate?
lol people complaining about jumps and hitboxes. beat it in like 7 minutes. if it takes longer than 10, just accept your bad maybe? i mean control felt fine to me and i never died cause a hit box was bad. great game. 10/10
i have a quest to unlock 17 connecters and i have all the way up to political thought unlocked, and it says 0-17 so im guessing that the retroactive quests only works after a prestige?
Hi BryantT - are you just upgrading to 0.11? If so, retroactive quest tracking only starts from the new version onward - so if you upgraded to 0.11, any connectors unlock before that time would not count (this is because the game wasn't saving that data before). If, however, you're still not getting progress towards objectives even after the 0.11 upgrade, then it's probably a bug.
hmm, would be cool if the actual blue background changes depending on the unlocked eras, just a forest for the first few, settelments for the wood tools and teachings researches, citys later on, futuristic in the later things like fusion. nothing important certainly but would be a good polishing up feature.
this isnt something thats necessary or really its not needed in any way but its just a really cool idea that would make progression and unlocking new things more fun and intriguing. all of the researches should have a short (or long idk) description of how you "world" is coming together. like when you unlock fire theres a short discripition of how "cavemen advanced their lifestyle by affecting their diet and allowing them to work in the darker colder hours of the night." Just a cool thought
the upgrade cost boosts has been tweeked to 5% per level according to the update log but mine still shows a 18.56% cost reduction on level 3. i may be missing something obvious, but buying a new one and upgrading it increases it to 17.11% and upgrading it to level 3 increased to the stated 18.36. so is that 5% of the 15% that it is increasing from or is it suppose to go from 15%to 20%?
Really love the changes, REALLY upped this game from the previous 3 stars to 4 stars easy, will bump it up to 5 after just a few more quality of life updates. like remembering the boost pattern, and the option to remove the floating numbers. both of which the dev has stated he is working on and going to fix so 10/10 work from the dev in taking feedback seriously. Keep being awesome and I look forward to your future games and updates.
Thanks! By the way, I removed floating numbers completely for the time being - they were annoying and in the absence of a menu, this seemed liked the better solution for now. They might come back once the Options menu is live.
Regarding the boost pattern - I'm thinking about it, but it won't be right away, because right now I'm actively asking myself whether I really want to keep boosts on connectors or move them back onto researches. I'm also wondering whether should be some sort of limit on how many active boosts can be placed at the same time, to make the choice more strategic. These are all ideas, but just so you know why I'm not jumping on it right away :)
prestige 7 and just realized you had to move the boost into a slot for them to take effect because it wasnt properly explained (or i somehow missed it, which is also very possible) so there should be more clarification on those lol. thanks @RocketWidget for talking about their slot memory so i knew to relook at them XD
Thanks, Bryan, and sorry for that! You're completely correct - the boost system is not properly explained at the moment, and I will be iterating on it heavily in a coming release.
first idle game i've played where unlocking the next tier(s) of research doesnt actually help your income like at all. im level 6 and its only profitable to go up to pottery for incomee, i just unlock the rest for the challenges that apear
Hi Brian - thank you for your feedback! The intention behind prestiges is to unlock new and more powerful blueprints, which can be used to upgrade the income of your researches. A new prestige also gives you another shot at collecting discovery points through objective rewards. That said, I totally take your point and am adding more blueprints (as well as spreading out existing ones) in 0.10, scheduled for today's release. I hope you will find the game to be a better experience because of it!
now that my review on the ugly micro management problems, 2 things about the game itself you need too look at. 1.) relook at the the fan gain researches, they were grate the first time through, but now im at the point where im hitting max population and those research do nothing because i litterally cant get any more fans till i find more planets, and it fills up way before i get another planet. that leads me into the second thing. 2.) might want to increase the chance of habitating a planet. my astronauts reach the newly found planet long before that 1% chance kicks in and that feels wrong. i feel the astronauts need to the limiting factor with them being the later unlock.
if you knock off 100 (maybe 200 even) off the auto boost button upraded so its not 600 freaking points, i'd of given this game a 5 star. i've played this game for a decent amount of time for about 6-7 days now and its nothing but an annoyance that every 4 minutes (2 with the idle boost time active) i have to reclick those. was fine for a bit, but knowing i still need 200 BP's after all this time, with achievements getting harder to get too, it just makes this game so annoying that its easily a 1 star because you can not progress without those boosts.
Cloud saves, music/sfx/artwork, better performance (no memory leaks), support the developers