What happened to the old UI and why does the view control suck so bad?
Also 5 seconds is ridiculously fast per turn when you have to use the minimap to control yourself.
The game itself is good, but the levels have no sense of building difficulty. Half of them are basically given to you, as there's only one spot to put most items. The rest of the levels, however, don't get more difficult. The whole game doesn't have much of a difficulty curve, and there aren't any cool gadgets to make things more interesting.
The levels aren't challenging in any way, they're all about finding some ridiculously small sweet spot in a shot. Not much thinking or fun involved. 1/5